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PanMig authored Apr 30, 2022
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SuSketch is design tool which takes best practices from the literature and exploits Deep Learning in a different way,
using machine learned models as surrogates of gameplay rather than as a collection of level patterns.
SuSketch builds on the extensive work of Karavolos et al[1] mapping first person shooter (FPS) levels
SuSketch builds on the extensive work of Karavolos et al mapping first person shooter (FPS) levels
and the competing players’ classes to gameplay outcomes such as the duration and winner of the match.
Using the extensive corpus collected by this work, SuSketch uses surrogate models to inform a designer on
the predicted gameplay outcomes of their work in progress. This real-time feedback allows the designer to tweak parts of the
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SuSketch is the first instance where AI assistance—in the form of both visualizations and generated suggestions—is based on surrogate models of gameplay,
which consider both the level layout and the game’s rules (in the form of character classes) in a multi-faceted fashion.

[1] Karavolos, Daniel, Antonios Liapis, and Georgios Yannakakis. "A Multifaceted Surrogate Model for Search-Based Procedural Content Generation." IEEE Transactions on Games 13.1 (2019): 11-22.

![image](https://user-images.githubusercontent.com/15057375/166097438-391bb703-0763-453b-ba90-ae1437d853db.png)

# Publication
https://ieeexplore.ieee.org/abstract/document/9384155?casa_token=hySd_Zy4cYgAAAAA:c3Eqyz4V18JezgX1pch-mAusZPWncdhwh7Pu3ZYdtRTOvTg5O5yiu1NI6a2jM9dum0txlUjaOfw

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