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Day Zero: Introductions

Friday, May 11th, 1:00pm - 4:00pm, CDIL.

Outlines: 0 | 1 | 2 | 3 | 4 | 5

Overview

  • Welcome, Introductions, and Logistics
  • Overview of Symposium Themes and Goals
  • Planning for Project Pitches
  • Icebreaker Activity: Physical Computing
  • Tech setup session

Pitches

Digital scholarship is by nature collaborative and it is often project-based. During the symposium project teams will work together to define a project pitch--a well-articulated idea for a digital scholarship project that engages with the tools, methods, theories and practices discussed during the week. On the final day of the symposium project teams will have 15 minutes to pitch their project to the group and a set of interested audience members from UI and WSU.

Pairs: Random Team Generator.

Pitch template:

Focus: Challenge, Problem or Issue

Digital scholarship addresses specific needs, challenges, issues or problems.

  • What set of challenges does your project meet?
  • What question is your project trying to answer?
  • What issue does your project engage with?

Proposed Solution or Template

There is no one way to address a set of questions, but there is your way! How will you go about solving the problem or engaging with the question?

  • building a new tool
  • creating a different platform
  • producing a new set of workflows
  • linking together content in new ways

Environmental scan

Chances are other people have had similar challenges or are tackling similar or related problems or issues. An environmental scan is a detailed look at:

  • Work-to-date that deals with your topic (i.e.—has a similar focus, set of inquiries or shares similar content)
  • Tools that engage with your problem/solution
  • Similar projects

Your pitch should engage with at least 3

Project Description

This is your elevator speech, or your brief abstract that you will use to hook people in whether they be funders, stakeholders or potential collaborators.

Sustainability

All digital scholarship must engage with the question of sustainability.

  • Who or what institution will host your project? Is there a cost?
  • What tools or infrastructure is needed to maintain your project?
  • What people and communities are need to engage and maintain the project?
  • What might be the needs in five years for people to continue to use, engage with or build on your project?
  • Is the initial scope realistic?
  • Is the data in a transferable, re-usable format?

Physical Computing and Intro to Code

DH assumes computing. How can we learn about the computers and code that underpin our research and communication? How can we examine our relationship with the digital world and the cultural assumptions embedded in it?

Activity

Hello Arduino!

materials provided by The MILL

Objectives:

  • What is a computer? Compare microcontroller (Arduino), minicomputer (Raspberry Pi), desktop computer, vs. server.
  • What is code? Plain text, text editor, IDE.
  • Free and open source software and hardware.
  • Teaching & learning opportunities: Pair programming, Media Computation, and Peer Instruction. Active, collaborative learning with realistic, meaningful project based learning improves outcomes when teaching tech.

Resources

Tech Setup Session

Text editor!

All code is plain text. The web is plain text. .html, .js, .txt, .md, .csv, .xml, .py, .r, .svg, are all just text (with specialized writing in particular languages). You need a good text editor!

Good options:

GitHub orientation

  • Create a GitHub account. Think carefully about the user name you choose. It will be on your profile, web URLs, and associated with your work.
  • Install Git, see Get-Git prep.
  • Create a repository for your pitch and share with team?
  • Markdown (time permitting), Markdown in a Minute.
  • XKCD Comic about Git.

Resources

Example use cases:

Platform accounts

  • Mukurtu
  • Scalar