Editor : Drawing + Mouse pos system & added dynamic grid size #13
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name: CMake Build Windows | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
jobs: | |
job: | |
name: ${{ matrix.os }}-${{ matrix.c_compiler }}-${{ matrix.build_type }}-Build | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [windows-latest] | |
build_type: [Debug, Release] | |
c_compiler: [cl] | |
include: | |
- os: windows-latest | |
c_compiler: cl | |
cpp_compiler: cl | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Install dependencies on Ubuntu for GLFW3 | |
if: runner.os == 'ubuntu-latest' | |
run: sudo apt install libxinerama-dev libxcursor-dev pkg-config xcursor xinerama xorg-dev xorg libglu1-mesa-dev libglu1-mesa | |
- name: Install dependencies on Ubuntu for Raylib | |
if: runner.os == 'ubuntu-latest' | |
run: sudo apt install libgl1-mesa-dev libx11-dev libxcursor-dev libxinerama-dev libxrandr-dev | |
- name: Install dependencies on macOS for GLFW3 | |
if: runner.os == 'macos-latest' | |
run: brew install install libxinerama-dev libxcursor-dev pkg-config xcursor xinerama xorg-dev xorg libglu1-mesa-dev libglu1-mesa | |
- name: Install dependencies on macOS for Raylib | |
if: runner.os == 'macos-latest' | |
run: brew install libgl1-mesa-dev libx11-dev libxcursor-dev libxinerama-dev libxrandr-dev | |
# - name: Install dependencies on Windows | |
# if: runner.os == 'windows-latest' | |
# run: choco install <package-name> | |
- uses: lukka/get-cmake@latest | |
- name: Restore from cache and setup vcpkg executable and data files. | |
uses: lukka/run-vcpkg@v11 | |
with: | |
vcpkgJsonGlob: 'vcpkg.json' | |
- name: Set reusable strings | |
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file. | |
id: strings | |
shell: bash | |
run: | | |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT" | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: > | |
cmake -B ${{ steps.strings.outputs.build-output-dir }} | |
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }} | |
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }} | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} | |
-S ${{ github.workspace }} | |
- name: Build CMake | |
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator). | |
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }} | |
- name: Test | |
working-directory: ${{ steps.strings.outputs.build-output-dir }} | |
# Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator). | |
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | |
run: ctest --build-config ${{ matrix.build_type }} |