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Find WeakResourceLinks and add a right-click menu for them #29
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… to generate them.
For issue #27 |
The new functionality on right click appears to be added (I'm assuming it's the 'copy AssetID') but assets still aren't being imported. |
Can I see your jbp/patch file please? |
I made sure to keep it as foolproof as possible on the patch end for the test run. It's just a basic patch of Irabeth's portrait.
Patch works and is trying to apply - it breaks her portrait. There's simply a white space because presumably the patched AssetIds point to an asset that isn't being imported. |
Sorry can you show me a screenshot of your Content folder (where the sprites are)? |
Thanks will try to repro locally |
…led with the default bundle
…d since later we only iterate locally found assets)
@BurlyWurly this should work now. Note: you need at least one script + asmdef, (the script can be empty), otherwise the mod will partially fail when loading and not correctly register its own bundles. |
That seems to have done it, great work and thank you! They should probably amend the initial template setup to include setting up a placeholder script, as right now it just has you put in an asmdef. |
@hmmvot any chance of taking a look at this? |
Also show an error dialog on the right click commands if the blueprint/asset can't be found