Skip to content

Commit

Permalink
Add Steam COP items.ltx
Browse files Browse the repository at this point in the history
Xottab-DUTY committed Dec 17, 2017

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
1 parent 4c6fc27 commit 88c0d7d
Showing 1 changed file with 742 additions and 0 deletions.
742 changes: 742 additions & 0 deletions res/gamedata/configs/misc/items.ltx
Original file line number Diff line number Diff line change
@@ -0,0 +1,742 @@
[booster]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
;$spawn = "food and drugs\booster"
$prefetch = 8
class = S_FOOD
cform = skeleton
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
description = default
inv_name = default
inv_name_short = default
inv_weight = 0.01

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 3
inv_grid_y = 18
cost = 1

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_max_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

boost_time = 0.0
boost_max_weight = 0.0
boost_health_restore = 0.0
boost_power_restore = 0.0
boost_radiation_restore = 0.0
boost_bleeding_restore = 0.0

boost_radiation_protection = 0.0
boost_telepat_protection = 0.0
boost_chemburn_protection = 0.0

boost_burn_immunity = 0.0
boost_shock_immunity = 0.0
boost_radiation_immunity = 0.0
boost_telepat_immunity = 0.0
boost_chemburn_immunity = 0.0
boost_strike_immunity = 0.0
boost_wound_immunity = 0.0
boost_explosion_immunity = 0.0
boost_fire_wound_immunity = 0.0
;use_sound = characters_voice\multiplayer\team_1\voice_roger_3


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bread]:booster
$spawn = "food and drugs\bread"
visual = dynamics\devices\dev_bred\dev_bred.ogf
description = st_bread_descr
inv_name = st_bread
inv_name_short = st_bread
inv_weight = 0.4 ;0.2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 9
cost = 10
attach_angle_offset = -0.287979, 1.560923, 1.544060
attach_position_offset = 0.096910, -0.013594, 0.107925
attach_bone_name = bip01_r_hand
auto_attach = false
// should be deleted after update
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699
boost_time = 5.0
boost_health_restore = 0.002
eat_satiety = 0.6
use_sound = interface\inv_food
[kolbasa]:booster
$spawn = "food and drugs\kolbasa"
visual = dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
description = st_kolbasa_descr

inv_name = st_kolbasa
inv_name_short = st_kolbasa
inv_weight = 0.5

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 19
inv_grid_y = 12
cost = 70

attach_angle_offset = 0.440521, 1.378287, -0.644026
attach_position_offset = 0.104196, -0.010821, 0.076969
attach_bone_name = bip01_r_hand
auto_attach = false

// should be deleted after update
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699

boost_time = 5.0
boost_health_restore = 0.002
eat_satiety = 1

use_sound = interface\inv_food

[conserva]:booster
$spawn = "food and drugs\conserva"
visual = dynamics\devices\dev_conserv\dev_conserv.ogf
description = st_conserva_descr
inv_name = st_conserva
inv_name_short = st_conserva
inv_weight = 0.3
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 13
cost = 40
boost_time = 5.0
boost_health_restore = 0.002
eat_satiety = 1
attach_angle_offset = 0.440521, 1.378287, -0.644026
attach_position_offset = 0.104196, -0.010821, 0.076969
attach_bone_name = bip01_r_hand
auto_attach = false
// should be deleted after update
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699
use_sound = interface\inv_food
[vodka]:booster
$spawn = "food and drugs\vodka"
cform = skeleton
visual = dynamics\devices\dev_vodka\dev_vodka.ogf
description = st_vodka_descr

inv_name = st_vodka
inv_name_short = st_vodka
inv_weight = 0.6 ;0.2

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 5
inv_grid_y = 2
cost = 40

attach_angle_offset = 0.000000, 0.000000, 0.000000
attach_position_offset = 0.087266, -0.078540, 0.052360
attach_bone_name = bip01_r_hand
auto_attach = false

bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699

break_particles = destroy_fx\destroy_bottle
break_sound = material\bottle\collide\bottle_break_1

boost_time = 5.0
boost_radiation_restore = 0.005
eat_alcohol = 0.1
eat_satiety = -0.2

use_sound = interface\inv_vodka

[vodka_script]:vodka ; не использовать
$spawn = "food and drugs\vodka_script"
inv_weight = 0
[guitar_a]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "food and drugs\guitar_a"
cform = skeleton
class = II_ATTCH
visual = dynamics\devices\dev_guitar\dev_guitar.ogf
cost = 35
inv_name = st_guitar_name
inv_name_short = st_guitar_name
description = st_guitar_descr
inv_weight = 1.5
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 10
inv_grid_y = 19
attach_angle_offset = -0.415, -1.262, 0.808
;-1.512, -1.392, -0.242
attach_position_offset = -0.014, 0.010, 0.020
;0.010, -0.090, 0.000
attach_bone_name = bip01_l_hand
auto_attach = false

[harmonica_a]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "food and drugs\harmonica_a"
cform = skeleton
class = II_ATTCH
visual = dynamics\devices\dev_harmonica\dev_harmonica.ogf
cost = 35
inv_name = "harmonica"
inv_name_short = "harmonica"
inv_weight = 0.35
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 2
attach_angle_offset = 0.000000, -1.204452, -1.262921
attach_position_offset = 0.081856, -0.035081, 0.011694
attach_bone_name = bip01_l_hand
auto_attach = false
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Scaner B6
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[anomaly_scaner]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "equipment\anomaly_scaner"
cform = skeleton
class = II_ATTCH
visual = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf
cost = 0
inv_name = "hand_radio"
inv_name_short = "hand_radio"
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 16
inv_grid_y = 12
attach_angle_offset = -1.571,-1.308,-1.458 ;устанавливается в радианах Angle*PI/180
attach_position_offset = 0.105, -0.004, 0.003
attach_bone_name = bip01_l_hand
auto_attach = false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[energy_drink]:vodka
$spawn = "food and drugs\energy_drink"
inv_name = st_energy_drink
inv_name_short = st_energy_drink
visual = dynamics\devices\dev_drink_stalker\dev_drink_stalker
description = st_energy_drink_descr
cost = 50
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11 ;19 ;11
inv_grid_y = 0 ;7 ;0
inv_weight = 0.2
attach_angle_offset = 0.000000, 0.000000, 0.000000
attach_position_offset = 0.087266, -0.078540, 0.052360
attach_bone_name = bip01_r_hand
auto_attach = false
boost_time = 60.0
boost_radiation_restore = 0
boost_power_restore = 0.005 ;0.001
eat_alcohol = 0.0
eat_satiety = 0.0
use_sound = interface\inv_softdrink
[bandage]:booster
$spawn = "food and drugs\bandage"
visual = dynamics\devices\dev_bandage\dev_bandage.ogf
description = st_bandage_descr

inv_name = st_bandage
inv_name_short = st_bandage
inv_weight = 0.05 ;0.2
cost = 80

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 3
inv_grid_y = 18

boost_time = 5.0
boost_bleeding_restore = 0.02

use_sound = interface\inv_bandage

;antirad new
[antirad]:booster
$spawn = "food and drugs\antirad"
visual = dynamics\devices\dev_antirad\dev_antirad.ogf
inv_name = st_antirad
inv_name_short = st_antirad
description = st_antirad_descr
inv_weight = 0.05
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 12
cost = 250
;eatable item
;eat_radiation = -0.5
boost_time = 10.0
boost_radiation_restore = 0.01
use_sound = interface\inv_pills
;medikits new
[medkit_script]:booster ;Do not use! Used in xr_wounded
;$spawn = "food and drugs\medkit_script"
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name = st_medkit
inv_name_short = st_medkit
description = st_medkit_descr
inv_weight = 0.1

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 14
cost = 300

;eatable item
eat_health = 0.5
eat_max_power = 0.1
eat_radiation = -0.05
wounds_heal_perc = 0.1
eat_portions_num = 1

use_sound = interface\inv_medkit


[medkit]:booster
$spawn = "food and drugs\medkit"
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name = st_medkit
inv_name_short = st_medkit
description = st_medkit_descr
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 14
cost = 250
boost_time = 10.0
boost_health_restore = 0.01
boost_radiation_restore = 0.0
boost_bleeding_restore = 0.005
use_sound = interface\inv_medkit
[medkit_army]:booster
$spawn = "food and drugs\medkit_army"
visual = dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
inv_name = st_medkit_army
inv_name_short = st_medkit_army
description = st_medkit_army_descr
inv_weight = 0.1

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 10
cost = 650

boost_time = 5.0
boost_health_restore = 0.02
boost_radiation_restore = 0.0
boost_bleeding_restore = 0.02

use_sound = interface\inv_medkit

[medkit_scientic]:booster
$spawn = "food and drugs\medkit_scientic"
visual = dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf
inv_name = st_medkit_science
inv_name_short = st_medkit_science
description = st_medkit_science_descr
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 12
inv_grid_y = 9
cost = 800
boost_time = 10.0
boost_health_restore = 0.01
boost_radiation_restore = 0.01
boost_bleeding_restore = 0.005
use_sound = interface\inv_medkit
;boosters
[drug_booster]:booster
$spawn = "food and drugs\drug_booster"
visual = dynamics\equipments\medical\drug_booster.ogf
inv_name = st_drug_booster
inv_name_short = st_drug_booster
description = st_drug_booster_descr

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 7
cost = 200

boost_time = 300.0
boost_max_weight = 20.0

use_sound = interface\inv_softdrink

[drug_coagulant]:booster
$spawn = "food and drugs\drug_coagulant"
visual = dynamics\equipments\medical\drug_coagulant.ogf
inv_name = st_drug_coagulant
inv_name_short = st_drug_coagulant
description = st_drug_coagulant_descr
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 13
inv_grid_y = 12
cost = 200
boost_time = 20.0
;boost_wound_immunity = 1
boost_bleeding_restore = 0.03
use_sound = interface\inv_pills
[drug_psy_blockade]:booster
$spawn = "food and drugs\drug_psy_blockade"
visual = dynamics\equipments\medical\drug_psy_blockade.ogf
inv_name = st_drug_psy_blockade
inv_name_short = st_drug_psy_blockade
description = st_drug_psy_blockade_descr

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 8
inv_grid_y = 11
cost = 550

boost_time = 60.0
;boost_telepat_immunity = 0.05
boost_telepat_protection = 0.05

use_sound = interface\inv_pills

[drug_antidot]:booster
$spawn = "food and drugs\drug_antidot"
visual = dynamics\equipments\medical\drug_antidot.ogf
inv_name = st_drug_antidot
inv_name_short = st_drug_antidot
description = st_drug_antidot_descr
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 11
cost = 300
boost_time = 60.0
;boost_chemburn_immunity = 0.1
boost_chemburn_protection = 0.1
use_sound = interface\inv_pills
[drug_radioprotector]:booster
$spawn = "food and drugs\drug_radioprotector"
visual = dynamics\equipments\medical\drug_radioprotector.ogf
inv_name = st_drug_radioprotector
inv_name_short = st_drug_radioprotector
description = st_drug_radioprotector_descr

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 10
cost = 300

boost_time = 60.0
;boost_radiation_immunity = 0.015
boost_radiation_protection = 0.015

use_sound = interface\inv_pills

[drug_anabiotic]:booster
$spawn = "food and drugs\drug_anabiotic"
visual = dynamics\equipments\medical\drug_anabiotic.ogf
inv_name = st_drug_anabiotic
inv_name_short = st_drug_anabiotic
description = st_drug_anabiotic_descr
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 4
inv_grid_y = 8
cost = 1000
use_sound = interface\inv_pills
;boosters below are not used for now
;[health_restore_booster]:booster
;$spawn = "food and drugs\health_restore_booster"
;boost_time = 20.0
;boost_health_restore = 0.1
;
;[max_weight_booster]:booster
;$spawn = "food and drugs\max_weight_booster"
;boost_time = 20.0
;boost_max_weight = 100.0
;
;[wound_immunity_booster]:booster
;$spawn = "food and drugs\wound_immunity_booster"
;boost_time = 20.0
;boost_wound_immunity = 1
;
;[telepat_immunity_booster]:booster
;$spawn = "food and drugs\telepat_immunity_booster"
;boost_time = 20.0
;boost_telepat_immunity = 1
;
;[chemburn_immunity_booster]:booster
;$spawn = "food and drugs\chemburn_immunity_booster"
;boost_time = 20.0
;boost_chemburn_immunity = 1
;
;[radiation_restore_booster]:booster
;$spawn = "food and drugs\radiation_restore_booster"
;boost_time = 20.0
;boost_radiation_restore = 0.1
;
;[shock_immunity_booster]:booster
;$spawn = "food and drugs\shock_immunity_booster"
;boost_time = 20.0
;boost_shock_immunity = 1
;
;[power_restore_booster]:booster
;$spawn = "food and drugs\power_restore_booster"
;boost_time = 20.0
;boost_power_restore = 0.1
;
;[bleeding_restore_booster]:booster
;$spawn = "food and drugs\bleeding_restore_booster"
;boost_time = 20.0
;boost_bleeding_restore = 0.1
;
;[burn_immunity_booster]:booster
;$spawn = "food and drugs\burn_immunity_booster"
;boost_time = 20.0
;boost_burn_immunity = 1
;
;[explosion_immunity_booster]:booster
;$spawn = "food and drugs\explosion_immunity_booster"
;boost_time = 20.0
;boost_explosion_immunity = 1
;
;[fire_wound_immunity_booster]:booster
;$spawn = "food and drugs\fire_wound_immunity_booster"
;boost_time = 20.0
;boost_fire_wound_immunity = 1
;
;[strike_immunity_booster]:booster
;$spawn = "food and drugs\strike_immunity_booster"
;boost_time = 20.0
;boost_strike_immunity = 1
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; DEVICES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[device_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency=
$spawn = "devices\pda"
$prefetch = 16
class = S_PDA
cform = skeleton
visual = dynamics\devices\dev_pda\dev_pda.ogf
description = st_pda_descr
radius = 68; 50
slot = 7
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
script_binding = bind_physic_object.init

inv_name = st_pda_name
inv_name_short = st_pda_name
inv_weight = 0.1 ;0.2

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 20
attach_angle_offset = -1.303,0.107,-1.702 ;устанавливается в радианах Angle*PI/180
attach_position_offset = 0.14,0.001,0.02
attach_bone_name = bip01_l_hand
auto_attach = false

[dev_flash_1]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency=
$spawn = "devices\dev_flash_1"
$prefetch = 16
class = D_PDA
cform = skeleton
visual = dynamics\devices\dev_flash_1\dev_flash_1.ogf

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 22

slot = 7
radius = 50
default_to_ruck = false
inv_weight = 0.05

inv_name = st_pda_name
inv_name_short = st_pda_name
description = st_pda_descr
cost = 50
can_trade = false

[dev_flash_2]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency=
$spawn = "devices\dev_flash_2"
$prefetch = 16
class = D_PDA
cform = skeleton
visual = dynamics\devices\dev_flash_2\dev_flash_2.ogf

inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 23

slot = 7
radius = 50
default_to_ruck = false
inv_weight = 0.05

inv_name = st_pda_name
inv_name_short = st_pda_name
description = st_pda_descr
cost = 50
can_trade = false

[device_torch]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\torch"
$prefetch = 32
class = TORCH_S
cform = skeleton
visual = dynamics\devices\dev_torch_light\dev_torch_light.ogf
description = st_device_torch_descr
cost = 100
inv_name = st_device_torch_name
inv_name_short = st_device_torch_name
inv_weight = 0.0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 16
inv_grid_y = 12

;вещью нельзя торговать
can_trade = true

position = 0.35,0.25,0.0
light_trace_bone = lights_bone

attach_angle_offset = 3.062, 0.008, -1.532
attach_position_offset = 0.134, -0.007, 0.09

attach_bone_name = bip01_head
auto_attach = false

night_vision = on
night_vision_texture = wpn\wpn_night
night_vision_effector = postprocess_night

snd_night_vision_on = weapons\nv_start
snd_night_vision_off = weapons\nv_off
snd_night_vision_idle = weapons\nv_loop
snd_night_vision_broken = weapons\nv_off

night_vision_recharge_time = 6 ;(c) время зарядки аккeмулятора
night_vision_recharge_time_min = 2 ;(c) мин. время зарядки аккeмулятора, после которого уст-во уже может работать
night_vision_discharge_time = 20 ;(c) время разрядки (работы) устройства после полной зарядки
slot = 9
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
disabled_maps = ai_test,ai_test2, andy_test_



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_vodka_hud]:identity_immunities,hud_base
fire_point = 0.0, 0.0, 0.06
fire_bone = bip01_head
orientation = 0, 0, 0
position = 0, 0, 0
visual = dynamics\devices\dev_vodka\dev_vodka.ogf

anim_idle = vodka_2
anim_show = vodka_1
anim_hide = vodka_4
anim_play = vodka_5
anim_prepare = vodka_5
anim_eat = vodka_3

0 comments on commit 88c0d7d

Please sign in to comment.