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0 - Preface

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Goal: Core Game Framework Setup

This initial milestone focuses on establishing the basic technical and functional foundation of the game. Key components would include:

  • Player Movement and Controls: Implement basic player movement mechanics and input handling to allow smooth navigation and interaction within the game world.
  • 3D Model Integration Workflow: …

Goal: Core Game Framework Setup

This initial milestone focuses on establishing the basic technical and functional foundation of the game. Key components would include:

  • Player Movement and Controls: Implement basic player movement mechanics and input handling to allow smooth navigation and interaction within the game world.
  • 3D Model Integration Workflow: Set up a robust workflow for importing and integrating 3D models into Godot. This includes defining how models are sourced, prepared, and managed within the game engine to ensure performance and compatibility.

Core Gameplay Systems:

  • Dialogue System: Even if not fully fleshed out, having a basic dialogue system in place will be crucial for initial testing and further development.
  • Inventory System: Setup a basic version that can be expanded upon as game chapters introduce new items and mechanics.
  • Save/Load System: Implement a fundamental game save system to manage player progress, which is critical for testing and gameplay continuity.
  • Main Menu and UI Navigation: Create the main menu, options screens, and basic navigation that will be used throughout the game.
  • Initial Level Setup: Construct a simple initial environment to test these systems. This doesn’t need to be detailed but should be representative of the game's world to allow realistic interaction testing.
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