Allow adjusting camera clipbounds. #899
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This was motivated by wanting to set the near and far clip values. This can be done by
map.camera().clipbounds = {near: <near value>, far: <far value>}
.This simplifies some of the camera code. Before, we were generating a display matrix but separately calculating the transform in a series of steps, and similarly we were doing the inverse via a set of steps instead of a matrix multiplication. This uses the
display
andworld
matrices explicitly in the transforms.The
css
transform property was ambiguous about the transform origin. We now explicitly expect a transform-origin of0 0
, as we use that elsewhere in the project. This adjusts several tests.Some of the tests have be rewritten for clarity.
Some of the camera helper functions have been eliminated as they were simple wrappers around matrix functions.
There are now distinct clipbounds for perspective and parallel projections.
The css transform format was rewritten to be more compact and not lose precision in some instances.
Note that the webgl use of the perspective camera projection will need additional refactoring to handle any clipbounds.