Fix gaps in tiles when they aren't aligned. #648
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Non pixel-perfect tile alignment, where there are no lower level tiles, was showing slight gaps between the tiles. The code to crop right and bottom edges was being invoked, because the texture coordinates of an unaligned tile occasionally are greater than 1.
To test this would require a new selenium test, since it is purely an artifact of how textures are rendered on quads in the vgl renderer.