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Coding - Combining multiple gxx IntWalk and IntPatch #222

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Dec 28, 2024
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2 changes: 1 addition & 1 deletion src/BRepFill/BRepFill_OffsetWire.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -2675,7 +2675,7 @@ static void QuasiFleche(const Adaptor3d_Curve& C,
Standard_Real theFleche=0;
Standard_Boolean flecheok = Standard_False;
if (Norme > Eps) {
// Evaluation of the arrow by interpolation. See IntWalk_IWalking_5.gxx
// Evaluation of the arrow by interpolation. See IntWalk_IWalking::TestDeflection
Standard_Real N1 = Vdeb.SquareMagnitude();
Standard_Real N2 = Vdelta.SquareMagnitude();
if (N1 > Eps && N2 > Eps) {
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2 changes: 1 addition & 1 deletion src/GCPnts/GCPnts_QuasiUniformDeflection.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ static void QuasiFleche (const TheCurve& theC,
Standard_Boolean isFlecheOk = Standard_False;
if (aNorme > theEps && aNorme > 16. * theDeflection2)
{
// Evaluation de la fleche par interpolation . Voir IntWalk_IWalking_5.gxx
// Evaluation de la fleche par interpolation . Voir IntWalk_IWalking::TestDeflection
Standard_Real N1 = theVdeb.SquareMagnitude();
Standard_Real N2 = aVdelta.SquareMagnitude();
if (N1 > theEps && N2 > theEps)
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7 changes: 0 additions & 7 deletions src/IntPatch/FILES
Original file line number Diff line number Diff line change
Expand Up @@ -23,13 +23,6 @@ IntPatch_IType.hxx
IntPatch_ImpImpIntersection.cxx
IntPatch_ImpImpIntersection.hxx
IntPatch_ImpImpIntersection.lxx
IntPatch_ImpImpIntersection_0.gxx
IntPatch_ImpImpIntersection_1.gxx
IntPatch_ImpImpIntersection_2.gxx
IntPatch_ImpImpIntersection_3.gxx
IntPatch_ImpImpIntersection_4.gxx
IntPatch_ImpImpIntersection_5.gxx
IntPatch_ImpImpIntersection_6.gxx
IntPatch_ImpPrmIntersection.cxx
IntPatch_ImpPrmIntersection.hxx
IntPatch_ImpPrmIntersection.lxx
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