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Custom voice pack improvements #2143
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fenhl
added
Type: Enhancement
New feature or request
Component: Cosmetics
Affects the patching of cosmetics
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Nov 17, 2023
fenhl
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Status: Needs Review
Someone should be looking at it
Status: Needs Testing
Probably should be tested
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Nov 7, 2024
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…allow negative offsets. Probably need to scrub this a bit more
…sing direct_bank format
…ermanent bank size based on new bank0
…smetic log errors and don't crash if a bank is missing sample data.
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Labels
Component: Cosmetics
Affects the patching of cosmetics
Status: Needs Review
Someone should be looking at it
Status: Needs Testing
Probably should be tested
Type: Enhancement
New feature or request
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This PR improves and streamlines the process of creating custom voice packs for OOTR.
Currently, custom voice packs are fairly limited in terms of what you can do. They only support the vanilla sampling rate and must not exceed the original SFX length. The workflow is also a bit cumbersome and the audio files need to be manually converted to binary files to inject into the ROM using some 3rd party tools.
This PR removes all restrictions on custom voices by using the improved audio system from the MMR Music PR #2044 . Audio files must simply be mastered in .AIFF format and converted to .AIFC (the file format used by the N64) using the original N64 utility vadpcm_enc with the vanilla code book file. Will eventually write up a full procedure on creating custom voice packs in this format, but it is quite a bit easier than the current method.
Leaving this as draft until MMR music gets merged but just wanted to put it on people's radar.
Still to do: