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More options for Chests/Pots/Crates custom textures #2096
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I think we've already got too many convoluted options for minute details like these. It was already pretty overwhelming. |
It's what usually happen when projects become bigger and bigger. |
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Is there a use case for having separate settings for chests vs pots/crates? Seems unlikely to me that someone would want to configure them differently, so I think they should be combined into one setting once we have enable relations (#1827). |
Co-authored-by: Fenhl <[email protected]>
Rebased and applied code suggestions. |
Co-authored-by: Fenhl <[email protected]>
This PR adds two new options on how to apply Chests and Pots/Crates textures. Since the two are divided in 2 options already, that's 4 new options.
First option give the player finer control on which exact textures will be applied in game.
Works and will only show in the UI if Texture/Texture plus Size is selected for Chest Appearance Matches Content, and only if Texture (Match Content) is selected for Pot, Crate, & Beehive Appearance Matches Contents.
The second option makes the custom textures displayed only once the Stone of Agony is obtained.
2023-09-22.10-53-11.mp4
This option is only available for chests if Texture is selected for Chest Appearance Matches Content, and for Pots/Crates, only if Texture (Match Content) is selected.