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Initial port to SDL3 #38

Initial port to SDL3

Initial port to SDL3 #38

# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
name: CMake on multiple platforms
on:
push:
branches: [ "dev", "feature/*" ]
pull_request:
branches: [ "dev" ]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: false
# Set up a matrix to run the following 3 configurations:
# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator>
# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator>
# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator>
#
# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list.
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
build_type: [Release, Debug]
c_compiler: [gcc, clang, cl, mingw-w64-gcc]
include:
- os: windows-latest
c_compiler: cl
cpp_compiler: cl
cmake_args: '-DSDLMIXER_VENDORED=ON'
- os: ubuntu-latest
c_compiler: gcc
cpp_compiler: g++
cmake_args: '-GNinja'
- os: ubuntu-latest
c_compiler: clang
cpp_compiler: clang++
cmake_args: '-GNinja'
- os: ubuntu-latest
c_compiler: mingw-w64-gcc
cpp_compiler: mingw-w64-g++
cmake_args: >
-DSDL2MIXER_VENDORED=ON
-DSDL2TTF_VENDORED=ON
-DCMAKE_TOOLCHAIN_FILE=build_deps/toolchains/mingw-w64-i686.cmake
-GNinja
- os: macos-latest
c_compiler: gcc
cpp_compiler: g++
cmake_args: '-DSDLMIXER_VENDORED=ON -GNinja'
- os: macos-latest
c_compiler: clang
cpp_compiler: clang++
cmake_args: '-DSDLMIXER_VENDORED=ON -GNinja'
exclude:
- os: windows-latest
c_compiler: gcc
- os: windows-latest
c_compiler: clang
- os: windows-latest
c_compiler: mingw-w64-gcc
- os: ubuntu-latest
c_compiler: cl
- os: macos-latest
c_compiler: cl
- os: macos-latest
c_compiler: mingw-w64-gcc
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: ccache
uses: hendrikmuhs/[email protected]
with:
key: ${{ github.job }}-${{ matrix.os }}
- name: Set up Linux dependencies
if: ${{ runner.os == 'Linux' }}
run: |
sudo apt-get update
sudo apt-get -y install \
cmake \
mingw-w64 \
libflac-dev \
libfluidsynth-dev \
libgme-dev \
libmpg123-dev \
libopusfile-dev \
libvorbis-dev \
libxmp-dev \
libwavpack-dev \
ninja-build \
pkg-config \
libopusfile-dev \
libxmp-dev \
libfluidsynth-dev
- name: Set up Macos dependencies
if: ${{ runner.os == 'macOS' }}
run: |
brew install \
libtool \
ninja \
pkg-config \
flac \
fluidsynth \
game-music-emu \
libvorbis \
libxmp \
mpg123 \
opusfile \
wavpack
- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
${{ matrix.cmake_args }}
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
- name: Test
working-directory: ${{ steps.strings.outputs.build-output-dir }}
# Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest --build-config ${{ matrix.build_type }}