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* Added Linux fixes for missing or broken files from the original repo. * Clarified some platform-specific things * Shortened primary README title * Added index to README * Removed Windows specific duplicate info from top section
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@@ -34,6 +34,8 @@ bld/ | |
[Ll]og/ | ||
[Ll]ogs/ | ||
amnesia/_temp/ | ||
amnesia/src/*.bin* | ||
*.a | ||
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# CMake build files | ||
CMakeFiles/ | ||
|
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/* | ||
* Copyright © 2009-2020 Frictional Games | ||
* | ||
* This file is part of Amnesia: The Dark Descent. | ||
* | ||
* Amnesia: The Dark Descent is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* Amnesia: The Dark Descent is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with Amnesia: The Dark Descent. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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////////////////////////////////////////////////// | ||
// File autogenerated by buildcounter | ||
// Do not hand edit! (preferably) | ||
////////////////////////////////////////////////// | ||
#include "./BuildID_HPL2_0.h" | ||
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static char gsBuildID[16] = "20160407093727"; | ||
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const char* GetBuildID_HPL2_0() | ||
{ | ||
return gsBuildID; | ||
} | ||
|
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@@ -384,3 +384,4 @@ AddToolTarget(MaterialEditor | |
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# vim: noet ts=4: | ||
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set(CMAKE_CXX_FLAGS "-fpermissive -no-pie") |
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32
HPL2/tools/editors/leveleditor/BuildID_LevelEditor_Linux.cpp
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/* | ||
* Copyright © 2009-2020 Frictional Games | ||
* | ||
* This file is part of Amnesia: The Dark Descent. | ||
* | ||
* Amnesia: The Dark Descent is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* Amnesia: The Dark Descent is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with Amnesia: The Dark Descent. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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////////////////////////////////////////////////// | ||
// File autogenerated by buildcounter | ||
// Do not hand edit! (preferably) | ||
////////////////////////////////////////////////// | ||
#include "./BuildID_LevelEditor.h" | ||
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static char gsBuildID[16] = "20101027185544"; | ||
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const char* GetBuildID_LevelEditor() | ||
{ | ||
return gsBuildID; | ||
} | ||
|
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HPL2/tools/editors/materialeditor/BuildID_MaterialEditor_Linux.cpp
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/* | ||
* Copyright © 2009-2020 Frictional Games | ||
* | ||
* This file is part of Amnesia: The Dark Descent. | ||
* | ||
* Amnesia: The Dark Descent is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* Amnesia: The Dark Descent is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with Amnesia: The Dark Descent. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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////////////////////////////////////////////////// | ||
// File autogenerated by buildcounter | ||
// Do not hand edit! (preferably) | ||
////////////////////////////////////////////////// | ||
#include "./BuildID_MaterialEditor.h" | ||
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static char gsBuildID[16] = "20100917115138"; | ||
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const char* GetBuildID_MaterialEditor() | ||
{ | ||
return gsBuildID; | ||
} | ||
|
32 changes: 32 additions & 0 deletions
32
HPL2/tools/editors/modeleditor/BuildID_ModelEditor_Linux.cpp
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@@ -0,0 +1,32 @@ | ||
/* | ||
* Copyright © 2009-2020 Frictional Games | ||
* | ||
* This file is part of Amnesia: The Dark Descent. | ||
* | ||
* Amnesia: The Dark Descent is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* Amnesia: The Dark Descent is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with Amnesia: The Dark Descent. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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////////////////////////////////////////////////// | ||
// File autogenerated by buildcounter | ||
// Do not hand edit! (preferably) | ||
////////////////////////////////////////////////// | ||
#include "./BuildID_ModelEditor.h" | ||
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static char gsBuildID[16] = "20100917115135"; | ||
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const char* GetBuildID_ModelEditor() | ||
{ | ||
return gsBuildID; | ||
} | ||
|
32 changes: 32 additions & 0 deletions
32
HPL2/tools/editors/particleeditor/BuildID_ParticleEditor_Linux.cpp
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,32 @@ | ||
/* | ||
* Copyright © 2009-2020 Frictional Games | ||
* | ||
* This file is part of Amnesia: The Dark Descent. | ||
* | ||
* Amnesia: The Dark Descent is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* Amnesia: The Dark Descent is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with Amnesia: The Dark Descent. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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////////////////////////////////////////////////// | ||
// File autogenerated by buildcounter | ||
// Do not hand edit! (preferably) | ||
////////////////////////////////////////////////// | ||
#include "./BuildID_ParticleEditor.h" | ||
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static char gsBuildID[16] = "20100917115133"; | ||
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const char* GetBuildID_ParticleEditor() | ||
{ | ||
return gsBuildID; | ||
} | ||
|
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@@ -44,3 +44,5 @@ endif() | |
add_custom_target(GameRelease | ||
DEPENDS Amnesia Launcher | ||
) | ||
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set(CMAKE_CXX_FLAGS "-fpermissive -no-pie") |
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@@ -90,3 +90,5 @@ IF(APPLE) | |
ENDIF() | ||
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# vim: noet ts=4: | ||
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set(CMAKE_CXX_FLAGS "-fpermissive -no-pie") |
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