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Add ReactorCredits (#87)
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Co-authored-by: js6pak <[email protected]>
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Alexejhero and js6pak authored Aug 22, 2024
1 parent 2c1eeaf commit e27a792
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Showing 6 changed files with 215 additions and 7 deletions.
2 changes: 2 additions & 0 deletions Reactor.Example/ExamplePlugin.cs
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Expand Up @@ -25,6 +25,8 @@ public partial class ExamplePlugin : BasePlugin

public override void Load()
{
ReactorCredits.Register<ExamplePlugin>(ReactorCredits.AlwaysShow);

this.AddComponent<ExampleComponent>();

_helloStringName = CustomStringName.CreateAndRegister("Hello!");
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21 changes: 21 additions & 0 deletions Reactor/Patches/Miscellaneous/PingTrackerPatch.cs
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@@ -0,0 +1,21 @@
using System;
using HarmonyLib;
using Reactor.Utilities;

namespace Reactor.Patches.Miscellaneous;

[HarmonyPatch(typeof(PingTracker), nameof(PingTracker.Update))]
internal static class PingTrackerPatch
{
[HarmonyPostfix]
[HarmonyPriority(Priority.Last)]
public static void Postfix(PingTracker __instance)
{
var extraText = ReactorCredits.GetText(ReactorCredits.Location.PingTracker);
if (extraText != null)
{
if (!__instance.text.text.EndsWith("\n", StringComparison.InvariantCulture)) __instance.text.text += "\n";
__instance.text.text += extraText;
}
}
}
17 changes: 10 additions & 7 deletions Reactor/Patches/ReactorVersionShower.cs
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Expand Up @@ -2,6 +2,7 @@
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
Expand Down Expand Up @@ -89,20 +90,22 @@ internal static void Initialize()
}));
}

private static string ToStringWithoutBuild(Version version)
{
return $"{version.Major}.{version.Minor}.{version.Patch}{(version.PreRelease == null ? string.Empty : $"-{version.PreRelease}")}";
}

/// <summary>
/// Updates <see cref="Text"/> with reactor version and fires <see cref="TextUpdated"/>.
/// </summary>
public static void UpdateText()
{
if (Text == null) return;
Text.text = "Reactor " + ReactorPlugin.Version;
Text.text += "\nBepInEx " + ToStringWithoutBuild(Paths.BepInExVersion);
Text.text = "Reactor " + Version.Parse(ReactorPlugin.Version).WithoutBuild();
Text.text += "\nBepInEx " + Paths.BepInExVersion.WithoutBuild();
Text.text += "\nMods: " + IL2CPPChainloader.Instance.Plugins.Count;

var creditsText = ReactorCredits.GetText(ReactorCredits.Location.MainMenu);
if (creditsText != null)
{
Text.text += "\n" + creditsText;
}

TextUpdated?.Invoke(Text);
}

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40 changes: 40 additions & 0 deletions Reactor/Utilities/Extensions/RichTextExtensions.cs
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namespace Reactor.Utilities.Extensions;

/// <summary>
/// Provides extension methods for TestMeshPro's Rich Text.
/// </summary>
internal static class RichTextExtensions
{
private static string Wrap(this string text, string tag)
{
return $"<{tag}>{text}</{tag}>";
}

private static string Wrap(this string text, string tag, string value)
{
return $"<{tag}={value}>{text}</{tag}>";
}

public static string Align(this string text, string value)
{
return text.Wrap("align", value);
}

public static string Color(this string text, string value)
{
return text.Wrap("color", value);
}

public static string Size(this string text, string value)
{
return text.Wrap("size", value);
}

public static string EscapeRichText(this string text)
{
return text
.Replace("<noparse>", string.Empty)
.Replace("</noparse>", string.Empty)
.Wrap("noparse");
}
}
19 changes: 19 additions & 0 deletions Reactor/Utilities/Extensions/VersionExtensions.cs
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@@ -0,0 +1,19 @@
using SemanticVersioning;

namespace Reactor.Utilities.Extensions;

/// <summary>
/// Provides extension methods for <see cref="SemanticVersioning.Version"/>.
/// </summary>
public static class VersionExtensions
{
/// <summary>
/// Gets the provided <paramref name="version"/> without the build string (everything after the + symbol like the commit hash is stripped).
/// </summary>
/// <param name="version">The <see cref="SemanticVersioning.Version"/>.</param>
/// <returns>The <paramref name="version"/> without build.</returns>
public static Version WithoutBuild(this Version version)
{
return new Version(version.Major, version.Minor, version.Patch, version.PreRelease);
}
}
123 changes: 123 additions & 0 deletions Reactor/Utilities/ReactorCredits.cs
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@@ -0,0 +1,123 @@
using System;
using System.Collections.Generic;
using System.Linq;
using BepInEx.Unity.IL2CPP;
using Reactor.Patches;
using Reactor.Utilities.Extensions;

namespace Reactor.Utilities;

/// <summary>
/// Provides a way for mods to show their version information in-game.
/// </summary>
public static class ReactorCredits
{
private readonly struct ModIdentifier(string name, string version, Func<Location, bool>? shouldShow, bool isPreRelease)
{
private const string NormalColor = "#fff";
private const string PreReleaseColor = "#f00";

public string Name => name;

public string Text { get; } = $"{name} {version}".EscapeRichText().Color(isPreRelease ? PreReleaseColor : NormalColor);

public bool ShouldShow(Location location)
{
return shouldShow == AlwaysShow || shouldShow(location);
}
}

private static readonly List<ModIdentifier> _modIdentifiers = [];

/// <summary>
/// Represents the location of where the credit is shown.
/// </summary>
public enum Location
{
/// <summary>
/// In the main menu under Reactor/BepInEx versions.
/// </summary>
MainMenu,

/// <summary>
/// During game under the ping tracker.
/// </summary>
PingTracker,
}

/// <summary>
/// A special value indicating a mod should always show.
/// </summary>
public const Func<Location, bool>? AlwaysShow = null;

/// <summary>
/// Registers a mod with the <see cref="ReactorCredits"/>, adding it to the list of mods that will be displayed.
/// </summary>
/// <param name="name">The user-friendly name of the mod. Can contain spaces or special characters.</param>
/// <param name="version">The version of the mod.</param>
/// <param name="isPreRelease">If this version is a development or beta version. If true, it will display the mod in red.</param>
/// <param name="shouldShow">
/// This function will be called every frame to determine if the mod should be displayed or not.
/// This function should return false if your mod is currently disabled or has no effect on gameplay at the time.
/// If you want the mod to be displayed at all times, you can set this parameter to <see cref="ReactorCredits.AlwaysShow"/>.
/// </param>
public static void Register(string name, string version, bool isPreRelease, Func<Location, bool>? shouldShow)
{
const int MaxLength = 60;

if (name.Length + version.Length > MaxLength)
{
Error($"Not registering mod \"{name}\" with version \"{version}\" in {nameof(ReactorCredits)} because the combined length of the mod name and version is greater than {MaxLength} characters.");
return;
}

if (_modIdentifiers.Any(m => m.Name == name))
{
Error($"Mod \"{name}\" is already registered in {nameof(ReactorCredits)}.");
return;
}

_modIdentifiers.Add(new ModIdentifier(name, version, shouldShow, isPreRelease));

_modIdentifiers.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));

if (!isPreRelease)
{
Info($"Mod \"{name}\" registered in {nameof(ReactorCredits)} with version {version}.");
}
else
{
Warning($"Mod \"{name}\" registered in {nameof(ReactorCredits)} with DEVELOPMENT/BETA version {version}.");
}

ReactorVersionShower.UpdateText();
}

/// <summary>
/// Registers a mod with the <see cref="ReactorCredits"/>, adding it to the list of mods that will be displayed.
/// </summary>
/// <typeparam name="T">The BepInEx plugin type to get the name and version from.</typeparam>
/// <param name="shouldShow"><inheritdoc cref="Register(string,string,bool,System.Func{Location,bool})" path="/param[@name='shouldShow']"/></param>
public static void Register<T>(Func<Location, bool>? shouldShow) where T : BasePlugin
{
var pluginInfo = IL2CPPChainloader.Instance.Plugins.Values.SingleOrDefault(p => p.TypeName == typeof(T).FullName)
?? throw new ArgumentException("Couldn't find the metadata for the provided plugin type", nameof(T));

var metadata = pluginInfo.Metadata;

Register(metadata.Name, metadata.Version.WithoutBuild().Clean(), metadata.Version.IsPreRelease, shouldShow);
}

internal static string? GetText(Location location)
{
var modTexts = _modIdentifiers.Where(m => m.ShouldShow(location)).Select(m => m.Text).ToArray();
if (modTexts.Length == 0) return null;

return location switch
{
Location.MainMenu => string.Join('\n', modTexts),
Location.PingTracker => ("<space=3em>" + string.Join(", ", modTexts)).Size("50%").Align("center"),
_ => throw new ArgumentOutOfRangeException(nameof(location), location, null),
};
}
}

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