Quake 2 NPCs (mesh, skeleton, and animations) ported (by me) to Sven Co-op from the Quake 2 Rerelease.
Models, textures, sounds by iD Software.
- Download and put it in svencoop_addons, keeping directories
- Add
map_script quake2/q2npcs
to the map.cfg - uuuuuhhhh
- Place the monsters in any editor using
sven-quake2.fgd
or.ent_create entityname "origin:aim"
if using AFBase (you really should)
Video
npc_q2soldier
Refer to sven-quake2.fgd
to see the keyvalues that set the weapons