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Quake 2 NPCs ported to Sven Co-op, only the models for now.

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Quake 2 NPCs (mesh, skeleton, and animations) ported (by me) to Sven Co-op from the Quake 2 Rerelease.

Models, textures, sounds by iD Software.

  1. Download and put it in svencoop_addons, keeping directories
  2. Add map_script quake2/q2npcs to the map.cfg
  3. uuuuuhhhh
  4. Place the monsters in any editor using sven-quake2.fgd or .ent_create entityname "origin:aim" if using AFBase (you really should)

QUAKE 2 GUARD

Video
npc_q2soldier

Refer to sven-quake2.fgd to see the keyvalues that set the weapons


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