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v2.12.2 - Bug fixes and minor enhancements

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@totemo totemo released this 03 Apr 11:24
· 56 commits to master since this release

Bug fixes:

  • Prevent mob types being ancestors (parent, grandparent, etc) of themselves (infinite recursion hanging main thread).
  • Fix drop location: it was dropping at the player's feet due to a reversed logic condition.
  • Ensure that zones produce drops only from placeable blocks. Automatically suggest correct materials for those blocks, e.g. CARROTS instead of CARROT.
  • Gracefully handle failure to spawn mobs due to WorldGuard deny-spawn region flag.
  • Ignore case when parsing mob entity-type property.
  • Fix NPE in destroyDisguise().

Enhancements:

  • Sort when listing zone blocks and mob replacements.
  • Sort drops by type then ID when listing loot tables.
  • Show defined drops as green, undefined as red, implicitly defined (vanilla items) as yellow.