v2.12.2 - Bug fixes and minor enhancements
Bug fixes:
- Prevent mob types being ancestors (parent, grandparent, etc) of themselves (infinite recursion hanging main thread).
- Fix drop location: it was dropping at the player's feet due to a reversed logic condition.
- Ensure that zones produce drops only from placeable blocks. Automatically suggest correct materials for those blocks, e.g.
CARROTS
instead ofCARROT
. - Gracefully handle failure to spawn mobs due to WorldGuard
deny-spawn
region flag. - Ignore case when parsing mob
entity-type
property. - Fix NPE in
destroyDisguise()
.
Enhancements:
- Sort when listing zone blocks and mob replacements.
- Sort drops by type then ID when listing loot tables.
- Show defined drops as green, undefined as red, implicitly defined (vanilla items) as yellow.