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Adding gamepacks and TO-DO list.
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NeonKnightOA committed Oct 4, 2017
1 parent 3124974 commit f5ce830
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3 changes: 3 additions & 0 deletions TO-DO.txt
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- Gamepack generator
- Cleanup of compile scripts (and a proper set of scripts won't hurt either)
- MAP!
29 changes: 29 additions & 0 deletions tools/gamepacks/gtkradiant-oa081/games/oa.game
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<?xml version="1.0"?>
<game
type="q3"
index="1"
name="Open Arena"
enginepath_win32="C:/Program Files/OpenArena/"
enginepath_linux="/usr/local/games/"
enginepath_macos="/Applications/OpenArena/"
engine_win32="openarena.exe"
engine_linux="openarena.i386"
engine_macos="OpenArena.app"
prefix=".openarena"
basegame="baseoa"
basegamename="OpenArena"
knowngame="missionpack"
knowngamename="OpenArena Missionpack"
unknowngamename="OpenArena modification"
shaderpath="scripts"
archivetypes="pk3"
texturetypes="tga jpg png"
modeltypes="md3 ase lwo obj 3ds picoterrain"
maptypes="mapq3"
shaders="quake3"
entityclass="quake3"
entityclasstype="xml"
entities="quake3"
brushtypes="quake3"
patchtypes="quake3"
/>
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<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- generated by Radiant setup, modify at your own risks -->
<!-- links for the Quake III Arena game pack -->
<links>
<item name="Mapping Manual" url="http://openarena.wikia.com/wiki/Mapping_Manual"/>
<item name="Mapping Resources and Tutorials" url="http://openarena.wikia.com/wiki/Mapping_resources_and_tutorials"/>
</links>
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<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
<client name="core">
<!-- NOTE: not all idtech3 engine support png format! ioq3 does though, so at this point we assume it's fair to enable. See https://github.com/TTimo/GtkRadiant/issues/42 -->
<api name="image">
png jpg tga
</api>
<api name="VFS">
pk3
</api>
<api name="shaders">
quake3
</api>
<api name="map">
mapq3
</api>
<api name="eclass">
def
</api>
<api name="surfdialog">
quake3
</api>
</client>
<client name="image">
<api name="VFS">
pk3
</api>
</client>
<client name="shaders">
<!-- NOTE: this is a SYN_PROVIDE -->
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
<client name="map">
<api name="shaders">
quake3
</api>
</client>
<client name="xmap">
<api name="shaders">
quake3
</api>
</client>
<client name="model">
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
</synapseconfig>

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1,990 changes: 1,990 additions & 0 deletions tools/gamepacks/gtkradiant-oa081/install/OAPack/install/baseoa/entities.def

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2,093 changes: 2,093 additions & 0 deletions tools/gamepacks/gtkradiant-oa081/install/OAPack/install/baseoa/entities.ent

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