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System Dialog API
Nenkai edited this page Jul 14, 2024
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2 revisions
Note
Possibly only used on PS3. Makes uses of cellMsgDialogOpen2
< MSystemDialog Reference Class >
/*
N (Y/O) (N/n) D
N - Normal startup notice, otherwise Error notice (Bit 0-1)
Y = Yes/No button, O = OK button, otherwise no buttons (Bit 4-5)
N/n = Default position, N/n = will default on No button otherwise yes (Bit 9)
D - Default position (Bit 8)
"NYND" for all options, you can also pad out the type i.e "ENYD" where "E" is just padding
*/
var err_str = pdistd::MSystemDialog::open(flag_str, text);
Uses cellMsgDialogOpenErrorCode
var err_str = pdistd::MSystemDialog::open(error_code_num);