Update System lib. #170
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name: CI | |
on: | |
push: | |
# on any push | |
pull_request: | |
# on pull request | |
workflow_dispatch: | |
# allows manual trigger | |
jobs: | |
job: | |
name: ${{ matrix.os }}-${{ matrix.platform }}-cmake-build | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, windows-latest, macos-latest] | |
platform: [x32, x64] | |
exclude: | |
- os: macos-latest | |
platform: x32 | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
fetch-depth: 0 | |
- uses: lukka/get-cmake@latest | |
- name: Linux tests (x64) | |
if: ${{ matrix.os == 'ubuntu-latest' && matrix.platform == 'x64' }} | |
shell: bash | |
run: | | |
sudo apt-get update | |
sudo apt-get install libgl1-mesa-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev | |
cmake ${{ github.workspace }}/CMakeLists.txt -DINGAMEOVERLAY_BUILD_TESTS=ON -DIMGUI_USER_CONFIG=${{github.workspace}}/tests/common/ingameoverlay_imconfig.h -S . -B build | |
cmake --build build -v | |
#find build | |
- name: Linux tests (x32) | |
if: ${{ matrix.os == 'ubuntu-latest' && matrix.platform == 'x32' }} | |
shell: bash | |
run: | | |
sudo dpkg --add-architecture i386 | |
sudo apt-get update | |
sudo apt install -y gcc-multilib g++-multilib # needed for 32-bit builds | |
sudo apt-get install libgl1-mesa-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl1-mesa-dev:i386 libxrandr-dev:i386 libxinerama-dev:i386 libxcursor-dev:i386 libxi-dev:i386 | |
# write a cmake toolchain file to force 32-bit compilation | |
cat >cmake_32_build.toolchain <<EOL | |
set( CMAKE_C_FLAGS_INIT "-m32" ) | |
set( CMAKE_CXX_FLAGS_INIT "-m32" ) | |
set( CMAKE_SIZEOF_VOID_P 4 ) | |
EOL | |
cmake ${{ github.workspace }}/CMakeLists.txt -DCMAKE_TOOLCHAIN_FILE="cmake_32_build.toolchain" -DINGAMEOVERLAY_BUILD_TESTS=ON -DIMGUI_USER_CONFIG=${{github.workspace}}/tests/common/ingameoverlay_imconfig.h -S . -B build | |
cmake --build build -v | |
#find build | |
- name: MacOS tests (x64) | |
if: ${{ matrix.os == 'macos-latest' && matrix.platform == 'x64' }} | |
shell: bash | |
run: | | |
cmake ${{ github.workspace }}/CMakeLists.txt -DINGAMEOVERLAY_BUILD_TESTS=ON -DIMGUI_USER_CONFIG=${{github.workspace}}/tests/common/ingameoverlay_imconfig.h -S . -B build | |
cmake --build build -v | |
#find build | |
- name: Windows tests (x64) | |
if: ${{ matrix.os == 'windows-latest' && matrix.platform == 'x64' }} | |
shell: powershell | |
run: | | |
cmake ${{ github.workspace }}\CMakeLists.txt -DINGAMEOVERLAY_BUILD_TESTS=ON -DIMGUI_USER_CONFIG=${{github.workspace}}\tests\common\ingameoverlay_imconfig.h -S . -B build -A x64 | |
cmake --build build -v | |
#Get-ChildItem -Recurse build | |
- name: Windows tests (x32) | |
if: ${{ matrix.os == 'windows-latest' && matrix.platform == 'x32' }} | |
shell: powershell | |
run: | | |
cmake ${{ github.workspace }}\CMakeLists.txt -DINGAMEOVERLAY_BUILD_TESTS=ON -DIMGUI_USER_CONFIG=${{github.workspace}}\tests\common\ingameoverlay_imconfig.h -S . -B build -A Win32 | |
cmake --build build -v | |
#Get-ChildItem -Recurse build | |