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base repository: NebulaModTeam/nebula
base: v0.3.1
head repository: NebulaModTeam/nebula
compare: master
Commits on Jul 24, 2021
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NameInputPacket: Fix compatibility with GS
Assuming ids of over 100 are planets doesn't work when there are 1000 stars, so let's just send either a planetid or a starid so we can determine which it is
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Commits on Jul 25, 2021
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Commits on Jul 26, 2021
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add automatic uploading of releases to thunderstore
requires an account token to be added to the github secrets in order for this to work
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* use better zipping library * fix issue where the entire nebula game folder was being copied instead of just the nebula folder
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Commits on Jul 27, 2021
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so that we can get IL line numbers in error reports
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Replace * with - for better thunderstore support
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Change DSP launch settings and set NebulaPatcher to default startup d…
…irectory By launching the game through Steam we were preventing the debugger from attaching, so let's target the EXE directly. Also changes NebulaPatcher to be the first project in the solution file so that it is selected on startup and everyone sees the launch profile
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Merge pull request #403 from PhantomGamers/patch-fix-vs-debugging
Change DSP launch settings and set NebulaPatcher to default startup d…
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Merge pull request #393 from PhantomGamers/patch-nameinput-gs-compat
NameInputPacket: Fix compatibility with GS
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Merge pull request #394 from hubastard/network-refactor
[Refactor] Packet Processors
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Commits on Jul 28, 2021
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Commits on Jul 30, 2021
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Switch to using publicized stubs as references
This will allow us to: * See private members in code directly. * Get notified by the IDE when a name is changed after an update. * Allow CI instances that do not have the game installed to build Nebula (so that we can use the Github CIs) Included is a .github\scripts\stub.js file that when ran from the project root will generate all of the references listed in references.txt. TODO: * Parse DevEnv.targets if it exists and use that for the DSP directory path. * Fix PlanetData.onLoaded ambiguity error in PlanetDataRequestProcessor.cs
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Switch assemblies to use MrPurple6411's latest version of AssemblyPub…
…licizer fixes issues with events being impossible to target due to ambiguity errors
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MrPurple6411's fork of AssemblyPublicizer already stubs assemblies by default
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Update SyncCompleteProcessor.cs
I had accidentally done it so we were sending the planet id as the star id argument, whoops.
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Merge pull request #409 from PhantomGamers/patch-namesyncfix
Update SyncCompleteProcessor.cs
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Commits on Aug 2, 2021
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- Fix infinite packet sending issue with NameInputPacket
- Add some packet debugging info in debug build
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Commits on Aug 4, 2021
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Commits on Aug 7, 2021
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Commits on Aug 12, 2021
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