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Merge pull request #652 from NebulaModTeam/0.10.x-combat
Combat - Basic syncing
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13 changes: 13 additions & 0 deletions
13
NebulaModel/Packets/Combat/DFHive/DFHiveClosePreviewPacket.cs
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namespace NebulaModel.Packets.Combat.DFHive; | ||
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public class DFHiveClosePreviewPacket | ||
{ | ||
public DFHiveClosePreviewPacket() { } | ||
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public DFHiveClosePreviewPacket(EnemyDFHiveSystem hive) | ||
{ | ||
HiveAstroId = hive.hiveAstroId; | ||
} | ||
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public int HiveAstroId { get; set; } | ||
} |
13 changes: 13 additions & 0 deletions
13
NebulaModel/Packets/Combat/DFHive/DFHiveCreateNewHivePacket.cs
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namespace NebulaModel.Packets.Combat.DFHive; | ||
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public class DFHiveCreateNewHivePacket | ||
{ | ||
public DFHiveCreateNewHivePacket() { } | ||
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public DFHiveCreateNewHivePacket(int starId) | ||
{ | ||
StarId = starId; | ||
} | ||
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public int StarId { get; set; } | ||
} |
29 changes: 29 additions & 0 deletions
29
NebulaModel/Packets/Combat/DFHive/DFHiveOpenPreviewPacket.cs
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using System; | ||
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namespace NebulaModel.Packets.Combat.DFHive; | ||
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public class DFHiveOpenPreviewPacket | ||
{ | ||
public DFHiveOpenPreviewPacket() { } | ||
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public DFHiveOpenPreviewPacket(EnemyDFHiveSystem hive, bool sendRecycle) | ||
{ | ||
HiveAstroId = hive.hiveAstroId; | ||
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if (sendRecycle) | ||
{ | ||
EnemyCursor = hive.sector.enemyCursor; | ||
EnemyRecycle = new int[hive.sector.enemyRecycleCursor]; | ||
Array.Copy(hive.sector.enemyRecycle, EnemyRecycle, EnemyRecycle.Length); | ||
} | ||
else | ||
{ | ||
EnemyCursor = -1; | ||
EnemyRecycle = []; | ||
} | ||
} | ||
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public int HiveAstroId { get; set; } | ||
public int EnemyCursor { get; set; } | ||
public int[] EnemyRecycle { get; set; } | ||
} |
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namespace NebulaModel.Packets.Combat.DFHive; | ||
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public class DFHiveRealizePacket | ||
{ | ||
public DFHiveRealizePacket() { } | ||
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public DFHiveRealizePacket(int hiveAstroId) | ||
{ | ||
HiveAstroId = hiveAstroId; | ||
} | ||
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public int HiveAstroId { get; set; } | ||
} |
19 changes: 19 additions & 0 deletions
19
NebulaModel/Packets/Combat/DFHive/DFHiveUnderAttackRequest.cs
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using NebulaAPI.DataStructures; | ||
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namespace NebulaModel.Packets.Combat.DFHive; | ||
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public class DFHiveUnderAttackRequest | ||
{ | ||
public DFHiveUnderAttackRequest() { } | ||
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public DFHiveUnderAttackRequest(int hiveAstroId, ref VectorLF3 centerUPos, float radius) | ||
{ | ||
HiveAstroId = hiveAstroId; | ||
CenterUPos = new Float3((float)centerUPos.x, (float)centerUPos.y, (float)centerUPos.z); | ||
Radius = radius; | ||
} | ||
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public int HiveAstroId { get; set; } | ||
public Float3 CenterUPos { get; set; } | ||
public float Radius { get; set; } | ||
} |
31 changes: 31 additions & 0 deletions
31
NebulaModel/Packets/Combat/DFHive/DFHiveUpdateStatusPacket.cs
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namespace NebulaModel.Packets.Combat.DFHive; | ||
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public class DFHiveUpdateStatusPacket | ||
{ | ||
public DFHiveUpdateStatusPacket() { } | ||
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public DFHiveUpdateStatusPacket(in EnemyDFHiveSystem hive) | ||
{ | ||
HiveAstroId = hive.hiveAstroId; | ||
ref var evolveData = ref hive.evolve; | ||
Threat = evolveData.threat; | ||
Level = evolveData.level; | ||
Expl = evolveData.expl; | ||
Expf = evolveData.expf; | ||
} | ||
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public void Record(in EnemyDFHiveSystem hive) | ||
{ | ||
ref var evolveData = ref hive.evolve; | ||
Threat = evolveData.threat; | ||
Level = evolveData.level; | ||
Expl = evolveData.expl; | ||
Expf = evolveData.expf; | ||
} | ||
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public int HiveAstroId { get; set; } | ||
public int Threat { get; set; } | ||
public int Level { get; set; } | ||
public int Expl { get; set; } | ||
public int Expf { get; set; } | ||
} |
17 changes: 17 additions & 0 deletions
17
NebulaModel/Packets/Combat/DFRelay/DFRelayArriveBasePacket.cs
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namespace NebulaModel.Packets.Combat.DFRelay; | ||
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public class DFRelayArriveBasePacket | ||
{ | ||
public DFRelayArriveBasePacket() { } | ||
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public DFRelayArriveBasePacket(in DFRelayComponent dFRelay) | ||
{ | ||
HiveAstroId = dFRelay.hiveAstroId; | ||
RelayId = dFRelay.id; | ||
HiveRtseed = dFRelay.hive.rtseed; | ||
} | ||
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public int HiveAstroId { get; set; } | ||
public int RelayId { get; set; } | ||
public int HiveRtseed { get; set; } | ||
} |
15 changes: 15 additions & 0 deletions
15
NebulaModel/Packets/Combat/DFRelay/DFRelayArriveDockPacket.cs
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namespace NebulaModel.Packets.Combat.DFRelay; | ||
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public class DFRelayArriveDockPacket | ||
{ | ||
public DFRelayArriveDockPacket() { } | ||
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public DFRelayArriveDockPacket(in DFRelayComponent dFRelay) | ||
{ | ||
HiveAstroId = dFRelay.hiveAstroId; | ||
RelayId = dFRelay.id; | ||
} | ||
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public int HiveAstroId { get; set; } | ||
public int RelayId { get; set; } | ||
} |
17 changes: 17 additions & 0 deletions
17
NebulaModel/Packets/Combat/DFRelay/DFRelayLeaveBasePacket.cs
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namespace NebulaModel.Packets.Combat.DFRelay; | ||
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public class DFRelayLeaveBasePacket | ||
{ | ||
public DFRelayLeaveBasePacket() { } | ||
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public DFRelayLeaveBasePacket(in DFRelayComponent dFRelay) | ||
{ | ||
HiveAstroId = dFRelay.hiveAstroId; | ||
RelayId = dFRelay.id; | ||
RelayNeutralizedCounter = dFRelay.hive.relayNeutralizedCounter; | ||
} | ||
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public int HiveAstroId { get; set; } | ||
public int RelayId { get; set; } | ||
public int RelayNeutralizedCounter { get; set; } | ||
} |
27 changes: 27 additions & 0 deletions
27
NebulaModel/Packets/Combat/DFRelay/DFRelayLeaveDockPacket.cs
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using NebulaAPI.DataStructures; | ||
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namespace NebulaModel.Packets.Combat.DFRelay; | ||
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public class DFRelayLeaveDockPacket | ||
{ | ||
public DFRelayLeaveDockPacket() { } | ||
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public DFRelayLeaveDockPacket(in DFRelayComponent dFRelay) | ||
{ | ||
HiveAstroId = dFRelay.hiveAstroId; | ||
RelayId = dFRelay.id; | ||
TargetAstroId = dFRelay.targetAstroId; | ||
BaseId = dFRelay.baseId; | ||
TargetLPos = dFRelay.targetLPos.ToFloat3(); | ||
TargetYaw = dFRelay.targetYaw; | ||
BaseState = dFRelay.baseState; | ||
} | ||
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public int HiveAstroId { get; set; } | ||
public int RelayId { get; set; } | ||
public int TargetAstroId { get; set; } | ||
public int BaseId { get; set; } | ||
public Float3 TargetLPos { get; set; } | ||
public float TargetYaw { get; set; } | ||
public float BaseState { get; set; } | ||
} |
17 changes: 17 additions & 0 deletions
17
NebulaModel/Packets/Combat/DFTinder/DFTinderDispatchPacket.cs
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namespace NebulaModel.Packets.Combat.DFTinder; | ||
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public class DFTinderDispatchPacket | ||
{ | ||
public DFTinderDispatchPacket() { } | ||
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public DFTinderDispatchPacket(in DFTinderComponent dFTinder) | ||
{ | ||
OriginHiveAstroId = dFTinder.originHiveAstroId; | ||
TargetHiveAstroId = dFTinder.targetHiveAstroId; | ||
TinderId = dFTinder.id; | ||
} | ||
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public int OriginHiveAstroId { get; set; } | ||
public int TargetHiveAstroId { get; set; } | ||
public int TinderId { get; set; } | ||
} |
17 changes: 17 additions & 0 deletions
17
NebulaModel/Packets/Combat/GroundEnemy/DFGActivateBasePacket.cs
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGActivateBasePacket | ||
{ | ||
public DFGActivateBasePacket() { } | ||
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public DFGActivateBasePacket(int planetId, int baseId, bool setToSeekForm) | ||
{ | ||
PlanetId = planetId; | ||
BaseId = baseId; | ||
SetToSeekForm = setToSeekForm; | ||
} | ||
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public int PlanetId { get; set; } | ||
public int BaseId { get; set; } | ||
public bool SetToSeekForm { get; set; } | ||
} |
25 changes: 25 additions & 0 deletions
25
NebulaModel/Packets/Combat/GroundEnemy/DFGActivateUnitPacket.cs
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGActivateUnitPacket | ||
{ | ||
public DFGActivateUnitPacket() { } | ||
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public DFGActivateUnitPacket(int planetId, int baseId, int formId, int portId, EEnemyBehavior behavior, int stateTick, int enemyId) | ||
{ | ||
PlanetId = planetId; | ||
BaseId = (ushort)baseId; | ||
FormId = (byte)formId; // current max: 2 | ||
PortId = (ushort)portId; // current max: 1440 | ||
Behavior = (byte)behavior; | ||
StateTick = (short)stateTick; // current max: 120 | ||
EnemyId = enemyId; | ||
} | ||
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public int PlanetId { get; set; } | ||
public ushort BaseId { get; set; } | ||
public byte FormId { get; set; } | ||
public ushort PortId { get; set; } | ||
public byte Behavior { get; set; } | ||
public short StateTick { get; set; } | ||
public int EnemyId { get; set; } | ||
} |
15 changes: 15 additions & 0 deletions
15
NebulaModel/Packets/Combat/GroundEnemy/DFGDeactivateUnitPacket.cs
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGDeactivateUnitPacket | ||
{ | ||
public DFGDeactivateUnitPacket() { } | ||
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public DFGDeactivateUnitPacket(int planetId, int enemyId) | ||
{ | ||
PlanetId = planetId; | ||
EnemyId = enemyId; | ||
} | ||
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public int PlanetId { get; set; } | ||
public int EnemyId { get; set; } | ||
} |
19 changes: 19 additions & 0 deletions
19
NebulaModel/Packets/Combat/GroundEnemy/DFGDeferredCreateEnemyPacket.cs
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGDeferredCreateEnemyPacket | ||
{ | ||
public DFGDeferredCreateEnemyPacket() { } | ||
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public DFGDeferredCreateEnemyPacket(int planetId, int baseId, int builderIndex, int enemyId) | ||
{ | ||
PlanetId = planetId; | ||
BaseId = baseId; | ||
BuilderIndex = builderIndex; | ||
EnemyId = enemyId; | ||
} | ||
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public int PlanetId { get; set; } | ||
public int BaseId { get; set; } | ||
public int BuilderIndex { get; set; } | ||
public int EnemyId { get; set; } | ||
} |
15 changes: 15 additions & 0 deletions
15
NebulaModel/Packets/Combat/GroundEnemy/DFGDeferredRemoveEnemyPacket.cs
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGDeferredRemoveEnemyPacket | ||
{ | ||
public DFGDeferredRemoveEnemyPacket() { } | ||
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public DFGDeferredRemoveEnemyPacket(int planetId, int enemyId) | ||
{ | ||
PlanetId = planetId; | ||
EnemyId = enemyId; | ||
} | ||
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public int PlanetId { get; set; } | ||
public int EnemyId { get; set; } | ||
} |
19 changes: 19 additions & 0 deletions
19
NebulaModel/Packets/Combat/GroundEnemy/DFGFormationAddUnitPacket.cs
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGFormationAddUnitPacket | ||
{ | ||
public DFGFormationAddUnitPacket() { } | ||
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public DFGFormationAddUnitPacket(int planetId, int baseId, int formId, int portId) | ||
{ | ||
PlanetId = planetId; | ||
BaseId = baseId; | ||
FormId = (byte)formId; | ||
PortId = (ushort)portId; | ||
} | ||
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public int PlanetId { get; set; } | ||
public int BaseId { get; set; } | ||
public byte FormId { get; set; } | ||
public ushort PortId { get; set; } | ||
} |
15 changes: 15 additions & 0 deletions
15
NebulaModel/Packets/Combat/GroundEnemy/DFGKillEnemyPacket.cs
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGKillEnemyPacket | ||
{ | ||
public DFGKillEnemyPacket() { } | ||
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public DFGKillEnemyPacket(int planetId, int enemyId) | ||
{ | ||
PlanetId = planetId; | ||
EnemyId = enemyId; | ||
} | ||
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public int PlanetId { get; set; } | ||
public int EnemyId { get; set; } | ||
} |
43 changes: 43 additions & 0 deletions
43
NebulaModel/Packets/Combat/GroundEnemy/DFGLaunchAssaultPacket.cs
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using System; | ||
using NebulaAPI.DataStructures; | ||
using UnityEngine; | ||
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGLaunchAssaultPacket | ||
{ | ||
public DFGLaunchAssaultPacket() { } | ||
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public DFGLaunchAssaultPacket(in DFGBaseComponent dFGBase, | ||
in Vector3 tarPos, float expandRadius, int unitCount0, int unitCount1, int ap0, int ap1, int unitThreat) | ||
{ | ||
PlanetId = dFGBase.groundSystem.planet.id; | ||
BaseId = dFGBase.id; | ||
EvolveThreat = dFGBase.evolve.threat; | ||
TarPos = tarPos.ToFloat3(); | ||
ExpandRadius = expandRadius; | ||
UnitCount0 = unitCount0; | ||
UnitCount1 = unitCount1; | ||
Ap0 = ap0; | ||
Ap1 = ap1; | ||
UnitThreat = unitThreat; | ||
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var factory = dFGBase.groundSystem.factory; | ||
EnemyCursor = factory.enemyCursor; | ||
EnemyRecyle = new int[factory.enemyRecycleCursor]; | ||
Array.Copy(factory.enemyRecycle, EnemyRecyle, EnemyRecyle.Length); | ||
} | ||
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public int PlanetId { get; set; } | ||
public int BaseId { get; set; } | ||
public int EvolveThreat { get; set; } | ||
public Float3 TarPos { get; set; } | ||
public float ExpandRadius { get; set; } | ||
public int UnitCount0 { get; set; } | ||
public int UnitCount1 { get; set; } | ||
public int Ap0 { get; set; } | ||
public int Ap1 { get; set; } | ||
public int UnitThreat { get; set; } | ||
public int EnemyCursor { get; set; } | ||
public int[] EnemyRecyle { get; set; } | ||
} |
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