Skip to content

Latest commit

 

History

History
38 lines (32 loc) · 1.37 KB

CHANGELOG.md

File metadata and controls

38 lines (32 loc) · 1.37 KB

Changelog

0.2.1

  • Features:
    • Support multiple editor viewports
  • Bugfixes:
    • Fix translation along local axis is affected by node's scale
    • Fix cant translate with 2 axis constraint when position of objects are too lower from world origin

0.2.0

  • Features:
    • Support pressing SHIFT for precision mode
    • Support xx/yy/zz to toggle between global/local mode
    • Support infinite mouse movement
    • Support switching display mode with "Z" key
  • Improves:
    • Enhance mouse translaiton in local mode
    • Add shadow to overlay label
  • Bugfixes:
    • Fix can't transform in Right orthogonal view
    • Fix rotation offset is not relative to initial mouse position
    • Fix translation often has a big offset after setting constraint axis
    • Fix axis drawn are incorrect when there's rotation in root node
    • Fix can't transform when pivot point behind editor camera
    • Fix start_session proceed even when no selected node
    • Fix output printing axis Vector3 must be normallized when rotation in some direction under orthogonal view
    • Fix EditorSetting doesn't have selection_box_color in older version

0.1.0

  • Features:
    • Transform with "G", "R", "S" keys and "H" key to hide
    • Revert transformation with "ALT" modifier
    • Visualize constraint axis
    • Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings")
    • Type transform value