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Blender 3D Shortcuts in Godot

Blender's 3D transforming shortcuts in Godot

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This version is only compatible with Godot 4.x, check out godot3 branch for older version

Features

  • Transform with "G", "R", "S" keys and "H" key to hide
  • Revert transformation with "ALT" modifier
  • Visualize constraint axis
  • Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings")
  • Type transform value
  • Switch display mode with "Z"

Installation

  1. Install directly from Godot Asset Library

or

  1. Download this respository, move addons/blender_3d_shortcuts to your {project_dir}

  2. Enable it from Project -> Settings -> Plugins

  3. (Optional) Clear spatial editor scale mode shortcut as it conflicts with rotate shortcut, Editor Settings > Shortcuts > Spatial Editor > Scale Mode

or

Install with gd-plug

plug("imjp94/gd-blender-3d-shortcuts")

Shortcuts

  • Translate: G
  • Rotate: R
  • Scale: S
  • Revert Translation: ALT + G
  • Revert Rotation: ALT + R
  • Revert Scale: ALT + S
  • Constraint to Single Axis: X or Y or Z
  • Constraint to Plane: SHIFT + (X or Y or Z)
  • Hide: H
  • Precision Mode(while transforming with mouse): SHIFT
  • Toggle Global/Local mode(non-persistent): XX or YY or ZZ
  • Switch Spatial Editor Viewport Display Mode: Z

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