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// © 2021 NVIDIA Corporation | ||
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#pragma once | ||
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namespace nri { | ||
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struct DeviceMTL; | ||
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struct DescriptorMTL { | ||
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inline DescriptorMTL (DeviceMTL& device) | ||
: m_Device(device) { | ||
} | ||
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inline Result Create(const Texture1DViewDesc& textureViewDesc) {} | ||
inline Result Create(const Texture2DViewDesc& textureViewDesc){} | ||
inline Result Create(const Texture3DViewDesc& textureViewDesc){} | ||
inline Result Create(const SamplerDesc& samplerDesc){} | ||
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private: | ||
DeviceMTL& m_Device; | ||
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}; | ||
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} // namespace nri |
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