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Unreal #23
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Unreal #23
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@mguercio626, @gwbischof, I am thinking that I would prefer to use an environment variable -- say |
kind="hinted") | ||
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a = A(name='dcm') |
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What is this used for? I am not seeing where this object is used. Also, a
and A
are way too short/non-specific for object names in production code.
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We can delete this file. We were just using it for testing.
@@ -436,7 +436,7 @@ class VacuumEpicsMotor(FMBOEpicsMotor): | |||
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def set(self, position, **kwargs): | |||
self.kill_cmd.put(1) | |||
return super().set(position, **kwargs) | |||
return super().est(position, **kwargs) |
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est
??? That cannot be right....
Sounds good, that's what we were thinking too. |
We made a bluesky-unreal package here: https://github.com/gwbischof/bluesky-unreal/tree/main/bluesky_unreal |
Unreal engine edits.