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Frictional Games
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May 12, 2010
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/build | ||
*~ | ||
.DS_Store | ||
/*.xcodeproj/*.mode1v3 | ||
/*.xcodeproj/*.pbxuser |
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cmake_minimum_required (VERSION 2.6) | ||
project (HPL) | ||
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set(HPL_VERSION_MAJOR 1) | ||
set(HPL_VERSION_MINOR 0) | ||
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include_directories( | ||
${CMAKE_CURRENT_SOURCE_DIR}/include | ||
${CMAKE_CURRENT_SOURCE_DIR}/../OALWrapper/include | ||
${CMAKE_CURRENT_SOURCE_DIR}/../dependencies/include | ||
) | ||
file(GLOB_RECURSE all_sources | ||
${CMAKE_CURRENT_SOURCE_DIR}/sources/*.cpp | ||
${CMAKE_CURRENT_SOURCE_DIR}/sources/*.c | ||
) | ||
# Removed Sources | ||
file(GLOB_RECURSE to_remove_all | ||
win32.cpp | ||
Video*Theora.cpp | ||
) | ||
list(REMOVE_ITEM all_sources | ||
${to_remove_all}) | ||
list(REMOVE_DUPLICATES all_sources) | ||
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add_library(HPL STATIC ${all_sources}) | ||
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add_library(Newton STATIC IMPORTED) | ||
set_target_properties(Newton PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../dependencies/lib/linux/libNewton.a) | ||
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add_library(angelscript STATIC IMPORTED) | ||
set_target_properties(angelscript PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../dependencies/lib/linux/libangelscript.a) | ||
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add_library(SDLmain STATIC IMPORTED) | ||
set_target_properties(SDLmain PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../dependencies/lib/linux/libSDLmain.a) |
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Microsoft Visual Studio Solution File, Format Version 8.00 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HPL", "HPL.vcproj", "{0780DEC5-A930-4721-9364-17A49D2A4E60}" | ||
ProjectSection(ProjectDependencies) = postProject | ||
EndProjectSection | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfiguration) = preSolution | ||
Debug = Debug | ||
Release = Release | ||
EndGlobalSection | ||
GlobalSection(ProjectConfiguration) = postSolution | ||
{0780DEC5-A930-4721-9364-17A49D2A4E60}.Debug.ActiveCfg = Release|Win32 | ||
{0780DEC5-A930-4721-9364-17A49D2A4E60}.Debug.Build.0 = Release|Win32 | ||
{0780DEC5-A930-4721-9364-17A49D2A4E60}.Release.ActiveCfg = Release|Win32 | ||
{0780DEC5-A930-4721-9364-17A49D2A4E60}.Release.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityAddIns) = postSolution | ||
EndGlobalSection | ||
EndGlobal |
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