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Add dither fade example #421

Merged
merged 18 commits into from
Dec 25, 2023
Merged

Add dither fade example #421

merged 18 commits into from
Dec 25, 2023

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gkjohnson
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@gkjohnson gkjohnson commented Dec 20, 2023

Related to #297

TODO

  • Don't fade in if tile is shown due to frustum culling change
    • Handled by hiding tiles that are not visible
  • Is there a way to fade only on first load?
    • need to know when children have been removed and the traversal is awaiting a new load
  • Detect high-speed cameras and don't fade in with high camera movement
  • Consider searching for the fading in / out parent tiles and removing those in between / jumping the animation state
  • Add potential cap of fade

@gkjohnson gkjohnson added this to the v0.3.22 milestone Dec 20, 2023
@gkjohnson gkjohnson marked this pull request as ready for review December 25, 2023 06:22
@gkjohnson gkjohnson merged commit c7ca699 into master Dec 25, 2023
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@gkjohnson gkjohnson deleted the fade-example branch December 25, 2023 06:25
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