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Update PLUGINS.md
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gkjohnson authored Oct 15, 2024
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Expand Up @@ -446,6 +446,8 @@ _available in the examples directory_

Plugin that overrides material shaders to fade tile geometry in and out as tile LODs change. Based on [this Cesium article](https://cesium.com/blog/2022/10/20/smoother-lod-transitions-in-cesium-for-unreal/) on the topic.

The plugin will dispatch `fade-change`, `fade-start`, and `fade-end` events per tile on the TilesRenderer when the animation updates. These events should be used in addition to any others required when performing on-demand rendering.

### .fadeDuration

```js
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