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function interleave(inputL, inputR) { | ||
const length = inputL.length + inputR.length; | ||
const result = new Float32Array(length); | ||
let index = 0; | ||
let inputIndex = 0; | ||
while (index < length) { | ||
result[index++] = inputL[inputIndex]; | ||
result[index++] = inputR[inputIndex]; | ||
inputIndex++; | ||
} | ||
return result; | ||
} | ||
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function floatTo16Bit(output, offset, input) { | ||
for (let i = 0; i < input.length; i++, offset += 2) { | ||
const s = Math.max(-1, Math.min(1, input[i])); | ||
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true); | ||
} | ||
} | ||
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function floatTo32Bit(output, offset, input) { | ||
for (let i = 0; i < input.length; i++, offset += 4) { | ||
output.setFloat32(offset, input[i], true); | ||
} | ||
} | ||
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function writeString(view, offset, str) { | ||
for (let i = 0; i < str.length; i++) { | ||
view.setUint8(offset + i, str.charCodeAt(i)); | ||
} | ||
} | ||
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function encodeWAV(samples, format, sampleRate, numChannels, bitDepth) { | ||
const bytesPerSample = bitDepth / 8; | ||
const blockAlign = numChannels * bytesPerSample; | ||
const buffer = new ArrayBuffer(44 + samples.length * bytesPerSample); | ||
const view = new DataView(buffer); | ||
writeString(view, 0, "RIFF"); | ||
view.setUint32(4, 36 + samples.length * bytesPerSample, true); | ||
writeString(view, 8, "WAVE"); | ||
writeString(view, 12, "fmt "); | ||
view.setUint32(16, 16, true); | ||
view.setUint16(20, format, true); | ||
view.setUint16(22, numChannels, true); | ||
view.setUint32(24, sampleRate, true); | ||
view.setUint32(28, sampleRate * blockAlign, true); | ||
view.setUint16(32, blockAlign, true); | ||
view.setUint16(34, bitDepth, true); | ||
writeString(view, 36, "data"); | ||
view.setUint32(40, samples.length * blockAlign, true); | ||
if (format === 1) { | ||
floatTo16Bit(view, 44, samples); | ||
} else { | ||
floatTo32Bit(view, 44, samples); | ||
} | ||
return view; | ||
} | ||
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function bufferToFile(name, buffer, float32) { | ||
let interleaved; | ||
const numChannels = Math.min(buffer.numberOfChannels, 2); | ||
if (numChannels === 2) { | ||
interleaved = interleave(buffer.getChannelData(0), buffer.getChannelData(1)); | ||
} else { | ||
interleaved = buffer.getChannelData(0); | ||
} | ||
const view = encodeWAV(interleaved, float32 ? 3 : 1, buffer.sampleRate, numChannels, float32 ? 32 : 16); | ||
return new File([view], name + ".wav", { type: "audio/wav" }); | ||
} | ||
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gShaderToy.mEffect.mPasses.forEach((buffer, i) => { | ||
if (buffer.mBuffer) { | ||
const name = `audio${i}`; | ||
const file = bufferToFile(name, buffer.mBuffer, true); | ||
const link = document.createElement("a"); | ||
link.href = window.URL.createObjectURL(file); | ||
link.download = `${name}.wav`; | ||
link.click(); | ||
window.URL.revokeObjectURL(file); | ||
} | ||
}); |