Version 1.0.4
Changes:
- Grammatical corrections and renamings have been made for some things.
- Added
BreakNExplode
input for all xen barrels. - Changed default model for
prop_radiation_charger
, it don't use the hev crystal changer model now. - Returned property
Radius
forenv_soundscape
. - Added entity
trigger_auto_crouch
. - Changed weapon list for
ai_goal_lead_weapon
. - Added entity
world_items
. - Added entity
trigger_teleport_relative
. - Added entity
trigger_hierarchy
. - Added entity
trigger
. - Added entity
test_traceline
. - Added entity
target_cdaudio
. - Added entity
target_changegravity
. - Added entity
test_proxytoggle
. - Added entity
test_effect
. - Returned property
Interpolate Position To Player
forpoint_viewcontrol
. - Added entity
point_viewcontrol_multiplayer
. - Added input
FireCrashOutput
forinfo_target_helicoptercrash
. - Added output
OnCrashed
forinfo_target_helicoptercrash
. - Removed some separating lines for
env_lensflare
. Reason: crash when you attempting to place entity. - Added
SetgarGantua
andPush
inputs fortrigger_gargantua_shake
. - Now
env_lensflare
have default color value for all lenses (white). - Added entity
logic_proximity
. - Added entity
cycler_flex
. - Entity
filter_activator_flag
don't use missed icon anymore. - Added entity
func_nav_avoidance_obstacle
. - Added entity
func_nav_blocker
. - Added entity
func_nav_prerequisite
. gibshooter
andenv_shooter
entities now have render properties.- Returned property
Origin
forfunc_breakable
. - Returned some missed flags and properties for
env_shooter
. - Now default value for property
Light And GodRays Mode
fromnewlight_point
isLight Only
. Reason: new point lights still can cause game crash if there are many such lights (40), even if the godrays is turned off. - Entity
func_tank
and other similar entities now have all the render properties.
Also, Enhanced-Black-Mesa-FGD supposed to be fully stable now (as far as allows Hammer and Hammer++).