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Version 1.0.4

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@MyGamepedia MyGamepedia released this 30 Jun 10:07
· 14 commits to main since this release

Changes:

  • Grammatical corrections and renamings have been made for some things.
  • Added BreakNExplode input for all xen barrels.
  • Changed default model for prop_radiation_charger, it don't use the hev crystal changer model now.
  • Returned property Radius for env_soundscape.
  • Added entity trigger_auto_crouch.
  • Changed weapon list for ai_goal_lead_weapon.
  • Added entity world_items.
  • Added entity trigger_teleport_relative.
  • Added entity trigger_hierarchy.
  • Added entity trigger.
  • Added entity test_traceline.
  • Added entity target_cdaudio.
  • Added entity target_changegravity.
  • Added entity test_proxytoggle.
  • Added entity test_effect.
  • Returned property Interpolate Position To Player for point_viewcontrol.
  • Added entity point_viewcontrol_multiplayer.
  • Added input FireCrashOutput for info_target_helicoptercrash.
  • Added output OnCrashed for info_target_helicoptercrash.
  • Removed some separating lines for env_lensflare. Reason: crash when you attempting to place entity.
  • Added SetgarGantua and Push inputs for trigger_gargantua_shake.
  • Now env_lensflare have default color value for all lenses (white).
  • Added entity logic_proximity.
  • Added entity cycler_flex.
  • Entity filter_activator_flag don't use missed icon anymore.
  • Added entity func_nav_avoidance_obstacle.
  • Added entity func_nav_blocker.
  • Added entity func_nav_prerequisite.
  • gibshooter and env_shooter entities now have render properties.
  • Returned property Origin for func_breakable.
  • Returned some missed flags and properties for env_shooter.
  • Now default value for property Light And GodRays Mode from newlight_point is Light Only. Reason: new point lights still can cause game crash if there are many such lights (40), even if the godrays is turned off.
  • Entity func_tank and other similar entities now have all the render properties.

Also, Enhanced-Black-Mesa-FGD supposed to be fully stable now (as far as allows Hammer and Hammer++).