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update documentation to 1.1.1
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SfenKer committed Dec 8, 2023
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21 changes: 21 additions & 0 deletions Writerside/topics/dr_configuration.md
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Expand Up @@ -111,6 +111,27 @@ boosters:
<warning>
<p>Field <code>sound</code> must be an <a href="https://jd.papermc.io/paper/1.16/org/bukkit/Sound.html">Sound</a> enum value.</p>
</warning>
<tip>
<p>
If you want to use head texture, you can add <code>texture</code> field into <code>item</code> or <code>delayItem</code>, example is visible bellow.
<code-block lang="yaml">
boosters:
- slot: 0
power: 2.5
delay: 10
item:
name: &#x3C;green&#x3E;Booster &#x3C;gray&#x3E;(Right Click)
material: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjIyMWRhNDQxOGJkM2JmYjQyZWI2NGQyYWI0MjljNjFkZWNiOGY0YmY3ZDRjZmI3N2ExNjJiZTNkY2IwYjkyNyJ9fX0=
delayItem:
name: &#x3C;red&#x3E;Booster &#x3C;gray&#x3E;(&#x3C;delay&#x3E; seconds)
material: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDVjNTg4YjllYzBhMDhhMzdlMDFhODA5ZWQwOTAzY2MzNGMzZTNmMTc2ZGM5MjIzMDQxN2RhOTNiOTQ4ZjE0OCJ9fX0=
direction: FORWARD
sound: ENTITY_BLAZE_AMBIENT
</code-block>
</p>
</tip>

### Arena Sound Pre Starting
In this field, you can specify what sound all players hear when an arena pre starting counting a milestone will be reached.
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