You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
OptiFine applies the PBR from the base texture (e.g. iron_golem_n.png) to animated entity textures as well. With MoreMcmeta however, in order to animate the entity texture it seems to completely disable PBR for the entity.
This becomes apparent in the Patrix resource packs, specifically for the Iron Golem and Warden. In the example below, I have made the iron golem texture completely white as to make the normal and specular maps clearer.
OptiFine applies the PBR from the base texture (e.g.
iron_golem_n.png
) to animated entity textures as well. With MoreMcmeta however, in order to animate the entity texture it seems to completely disable PBR for the entity.This becomes apparent in the Patrix resource packs, specifically for the Iron Golem and Warden. In the example below, I have made the iron golem texture completely white as to make the normal and specular maps clearer.
This issue also affects Animatica FoundationGames/Animatica#57
Here is a minimum reproducible example of the issue:
Patrix_1.21_32x_basic_MRE_iron_golem.zip
Steps to reproduce the behavior:
Below is a comparison using Complementary Shaders on all default settings apart from enabling labPBR in the shader settings:
OptiFine:
MoreMcmeta & Iris (& EMF & ETF but occurs without these)
Which Minecraft versions does this bug affect?
Checked in 1.21.1, likely affects all versions.
Mod loader
Forge likely affected with Oculus as well.
Resource pack
The original resource pack: https://modrinth.com/resourcepack/patrix-32x
The text was updated successfully, but these errors were encountered: