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Distributing applications using the precompiled folder

0xFireball edited this page Jun 19, 2016 · 3 revisions

We have provided a precompiled MonoKickstart application for you to use in your programs. Included are kick binaries and libmono binaries for macOS and Linux (both x86 and x86_64, macOS uses universal binaries). We have also provided the C# assemblies needed by MonoGame as well as a ./Kick script to automatically choose the right binary for the operating system and architecture.

To use the precompiled MonoKickstart, simply rename the kick.bin.* binaries to the name of your .exe assembly (for instance, MyGame.bin.x86 starts MyGame.exe). Additionally, modify Kick to run those newly named kick binaries rather than the generic "kick" name. The name of Kick itself can be whatever you like.

If you wish to use additional shared libraries (for instance, libSDL2), simply add the library to the architecture's lib folder:

Linux (32-bit): lib/ Linux (64-bit): lib64/ Mac OSX (Universal): osx/

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