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Distributing applications using the precompiled folder
We have provided a precompiled MonoKickstart application for you to use in your
programs. Included are kick
binaries and libmono
binaries for macOS and Linux
(both x86
and x86_64
, macOS uses universal binaries). We have also provided the
C# assemblies needed by MonoGame as well as a ./Kick
script to automatically
choose the right binary for the operating system and architecture.
To use the precompiled MonoKickstart, simply rename the kick.bin.* binaries to
the name of your .exe
assembly (for instance, MyGame.bin.x86
starts MyGame.exe
).
Additionally, modify Kick
to run those newly named kick binaries rather than
the generic "kick" name. The name of Kick
itself can be whatever you like.
If you wish to use additional shared libraries (for instance, libSDL2
), simply
add the library to the architecture's lib folder:
Linux (32-bit): lib/ Linux (64-bit): lib64/ Mac OSX (Universal): osx/