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Allows locking FFMpeg version based on commit (#3)
* removed ffmpeg directory * FFMpeg licked at n7.0 * Added dependency submodules * patch files no longer needed * Added config files for ffmpeg builds per platform * Added command execution helper This is to assist in executing commands that need specific path and pkgconfig environment variables set before running * Added BuildSettings Common settings used for each platform between all builds * Updated all tasks * Install windows dependencies in action * Remove lame submodule so it can be renamed * Added lame mirror into proper submodule directory * Simplifying * Mac Finished for real this time * Update windows task * Update .gitignore to ignore new dependencies-* dirs * Update build scripts so they test before publish * Ensure windows uses dependencies pkgconfig path * Test WIndows Only on Github * Rename to x64 * Update linux build task * Test ubunut build on github * Ensure correct dependencies installed for windows build * Test Windows Only Github * Test Windows Github Build * Test WIndows and Linux * Let's try all three * Patch mac * Cleanup, Bounty Submission Point 3 * rename license The build we are doing will be COPYING.GPLv2 licensed. This renamed the license file so that it's called LICENSE for the dotnet-tool pack that occurs during deploy * Bounty Submission Point 4 * Remove binaries I used for testing * Don't need to set initial working directory * Ignore temp directory * Use text replace instead of patch file * Move environment variable set to object initialization * Use string.IsNullOrWhitespace for empty line check
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@@ -404,4 +404,8 @@ tools/ | |
artifacts/ | ||
artifacts-*/ | ||
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.idea | ||
.idea | ||
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# Build dependencies | ||
dependencies-*/ | ||
temp/ |
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