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Player item attack and defense rules
Jay Garcia edited this page Jan 8, 2020
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1 revision
Each of these items can be used for progression in the game.
- Spell books: Used to cast spells to defeat the wizards.
- Bracelets: Used for defense against wizard's magic.
- Rings: Used to attack Mid-bosses.
The following is the Spell book attack matrix. Arrows means Equip this spell book to deal damage with a magic attack against this type of enemy.
Spell book rules:
- Spell books can deal 1.1 x base sword attack damage to any dungeon enemy
- Spell books deal 1.5x damage to the boss it opposes. Example. Use water to hurt energy boss.
- All spells deplete 1/4 of your magic inventory.
- (Stretch goal) Use the wrong spell and you may replenish some life of your enemy.
Spell casting:
- Player cannot be hit by enemies, bosses
- Cast animation plays, enemies continue walking
- Spell animation plays, enemies and players continue walking
- Enemies take damage for a 3 seconds (think burning)
- Allow slashing while spell is playing
Based on the following matrix, Rings enable additional damage to be dealt to your opponent via slash attack only.
Ring attack rules:
- Rings can deal 1.1 x sword attack to any dungeon enemy
- Rings can deal 1.25 x sword attack to the boss it opposes
- Rings do not deplete magic
- (Stretch goal) Use the wrong ring and you may replenish life of your enemy.
Based on the following matrix, Amulets reduce the damage you can take on by the end-level bosses only.
Amulet attack rules:
- Amulets have no bearing on generic enemies
- Wearing the correct Amulet allows your damage to be reduce by .25 (direct lines)
- Wearing the wrong Amulet will deal 2x the damage (dotted lines) by your enemy.