forked from Simple-Station/Einstein-Engines
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge remote-tracking branch 'refs/remotes/real-ee/master' into feat/…
…floof-upstream-merge-2024-08-31 # Conflicts: # Content.Shared/Chat/ChatChannel.cs # Resources/Prototypes/game_presets.yml
- Loading branch information
Showing
137 changed files
with
340,631 additions
and
250 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
using Content.Shared.InteractionVerbs; | ||
|
||
namespace Content.Client.InteractionVerbs; | ||
|
||
// Just here because the shared system is abstract. | ||
public sealed class InteractionVerbsSystem : SharedInteractionVerbsSystem | ||
{ | ||
} |
37 changes: 37 additions & 0 deletions
37
Content.IntegrationTests/Tests/InteractionVerbs/InteractionPrototypesTest.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
using System.Linq; | ||
using Content.Client.Guidebook; | ||
using Content.Server.Verbs; | ||
using Content.Shared.InteractionVerbs; | ||
using Content.Shared.Verbs; | ||
using Robust.Shared.GameObjects; | ||
using Robust.Shared.Prototypes; | ||
|
||
namespace Content.IntegrationTests.Tests.InteractionVerbs; | ||
|
||
[TestFixture] | ||
[FixtureLifeCycle(LifeCycle.SingleInstance)] | ||
[TestOf(typeof(InteractionVerbPrototype))] | ||
public sealed class InteractionPrototypesTest | ||
{ | ||
public const string TestMobProto = "MobHuman"; | ||
|
||
[Test] | ||
public async Task ValidatePrototypeContents() | ||
{ | ||
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true }); | ||
var server = pair.Server; | ||
await server.WaitIdleAsync(); | ||
|
||
var entMan = server.ResolveDependency<IEntityManager>(); | ||
var protoMan = server.ResolveDependency<IPrototypeManager>(); | ||
|
||
// TODO probably should test if an entity receives an abstract verb, but Iunno how | ||
foreach (var proto in protoMan.EnumeratePrototypes<InteractionVerbPrototype>()) | ||
{ | ||
Assert.That(proto.Abstract || proto.Action is not null, $"Non-abstract prototype {proto.ID} lacks an action!"); | ||
} | ||
|
||
|
||
await pair.CleanReturnAsync(); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,8 @@ | ||
namespace Content.Server.Chat | ||
{ | ||
/// <summary> | ||
/// Repeats whatever is happening in telepathic chat. | ||
/// </summary> | ||
[RegisterComponent] | ||
public sealed partial class TelepathicRepeaterComponent : Component | ||
{ | ||
namespace Content.Server.Chat; | ||
|
||
/// <summary> | ||
/// Repeats whatever is happening in telepathic chat. | ||
/// </summary> | ||
[RegisterComponent] | ||
public sealed partial class TelepathicRepeaterComponent : Component { } | ||
|
||
} | ||
} |
23 changes: 23 additions & 0 deletions
23
Content.Server/DeltaV/Station/Components/StationSurfaceComponent.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
using Content.Server.Station.Systems; | ||
using Robust.Shared.Utility; | ||
|
||
namespace Content.Server.Station.Components; | ||
|
||
/// <summary> | ||
/// Loads a surface map on mapinit. | ||
/// </summary> | ||
[RegisterComponent, Access(typeof(StationSurfaceSystem))] | ||
public sealed partial class StationSurfaceComponent : Component | ||
{ | ||
/// <summary> | ||
/// Path to the map to load. | ||
/// </summary> | ||
[DataField(required: true)] | ||
public ResPath? MapPath; | ||
|
||
/// <summary> | ||
/// The map that was loaded. | ||
/// </summary> | ||
[DataField] | ||
public EntityUid? Map; | ||
} |
41 changes: 41 additions & 0 deletions
41
Content.Server/DeltaV/Station/Systems/StationSurfaceSystem.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,41 @@ | ||
using Content.Server.Parallax; | ||
using Content.Server.Station.Components; | ||
using Robust.Server.GameObjects; | ||
|
||
namespace Content.Server.Station.Systems; | ||
|
||
public sealed class StationSurfaceSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly BiomeSystem _biome = default!; | ||
[Dependency] private readonly MapSystem _map = default!; | ||
[Dependency] private readonly MapLoaderSystem _mapLoader = default!; | ||
|
||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
|
||
SubscribeLocalEvent<StationSurfaceComponent, MapInitEvent>(OnMapInit); | ||
} | ||
|
||
private void OnMapInit(Entity<StationSurfaceComponent> ent, ref MapInitEvent args) | ||
{ | ||
if (ent.Comp.MapPath is not {} path) | ||
return; | ||
|
||
var map = _map.CreateMap(out var mapId); | ||
if (!_mapLoader.TryLoad(mapId, path.ToString(), out _)) | ||
{ | ||
Log.Error($"Failed to load surface map {ent.Comp.MapPath}!"); | ||
Del(map); | ||
return; | ||
} | ||
|
||
// loading replaced the map entity with a new one so get the latest id | ||
map = _map.GetMap(mapId); | ||
_map.SetPaused(map, false); | ||
|
||
// Needs a cherrypick, but this system is unused entirely for now | ||
//_biome.SetEnabled(map); // generate the terrain after the grids loaded to prevent it getting hidden under it | ||
ent.Comp.Map = map; | ||
} | ||
} |
Oops, something went wrong.