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vis2k
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# kcp2k | ||
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C# [kcp](https://github.com/skywind3000/kcp) for Unity, with MMOs in mind. | ||
C# [kcp](https://github.com/skywind3000/kcp) for Unity. | ||
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* Kcp.cs based on kcp.c v1.7, line-by-line translation to C# | ||
* Fixed [WND_RCV bug](https://github.com/skywind3000/kcp/pull/291) from original kcp | ||
* Optional high level C# code for client/server connection handling | ||
* Optional high level Unreliable channel added | ||
* Optional [where-allocation](https://github.com/vis2k/where-allocation) KcpClient/Server/Connection **NonAlloc** versions | ||
* Unreliable channel added | ||
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Pull requests for bug fixes & tests welcome. |
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