Skip to content

Commit

Permalink
V1.13
Browse files Browse the repository at this point in the history
  • Loading branch information
vis2k committed Nov 28, 2021
1 parent 583258a commit 38b3ac4
Show file tree
Hide file tree
Showing 2 changed files with 10 additions and 2 deletions.
5 changes: 3 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
# kcp2k

C# [kcp](https://github.com/skywind3000/kcp) for Unity, with MMOs in mind.
C# [kcp](https://github.com/skywind3000/kcp) for Unity.

* Kcp.cs based on kcp.c v1.7, line-by-line translation to C#
* Fixed [WND_RCV bug](https://github.com/skywind3000/kcp/pull/291) from original kcp
* Optional high level C# code for client/server connection handling
* Optional high level Unreliable channel added
* Optional [where-allocation](https://github.com/vis2k/where-allocation) KcpClient/Server/Connection **NonAlloc** versions
* Unreliable channel added

Pull requests for bug fixes & tests welcome.
7 changes: 7 additions & 0 deletions kcp2k/Assets/kcp2k/VERSION
Original file line number Diff line number Diff line change
@@ -1,3 +1,10 @@
V1.13 [2021-11-28]
- fix: perf: uncork max message size from 144 KB to as much as we want based on
receive window size.
fixes https://github.com/vis2k/kcp2k/issues/22
fixes https://github.com/skywind3000/kcp/pull/291
- feature: OnData now includes channel it was received on

V1.12 [2021-07-16]
- Tests: don't depend on Unity anymore
- fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls
Expand Down

0 comments on commit 38b3ac4

Please sign in to comment.