Tentatively allow for the market to include items in adjacent inventories #11
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This is unfortunately quite a large refactoring.
I've been testing it quite extensively on my server both with and without an attached inventory (for the past 2 weeks) and it appears to function a) identical to how it did previously, but b) now with the ability to place items in a chest or inventory next to it, and have those included when interacting.
The results of trades are, obviously, still placed in your own inventory.
Review/feedback etc much appreciated. I've also taken the liberty of fixing some of the package-private methods to public/private where relevant.