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Control (PULL) #1

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MiffedLyric559
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MiffedLyric559 and others added 21 commits March 24, 2019 02:09
Added

Removed

Still Needs Fix

-End
Add
added new police station west of seattle;
added a reworked parking lot on the police station;
added furniture on the police station and gun store on seattle

Removed
removed old police station on west of seattle;
removed all broken glass around the map;
removed some destruction such as the one on scorpion7.
| Added |

Add - Quotes in Config.json
Add - .UNLOCKER File

| Removed |

Removed - cityedit.txt
Removed - Nytt tekstdokument.txt  again -_-

| Edited |

Edit - Config.json

| Need Fix |

NULL

-END
removed:
- all broken doors
- all money based objects
- all gas sources, from outside of the gas stations
- military and medic tents on the middle of seattle
- containers and other objects, from the middle of seattle

fixed:
- fences on the middle of seattle
- the position, of the botanist of seattle
- the position, of the construction crane on seattle
- the position of the laundromat, of seattle
- some objects, on the seattle`s contruction point

added:
- new natural park, on the middle of seattle
- more fences, around the park
added:
- reworked grocery store, on seattle
- reworked parking lot, between the cafe and the grocery store
- trees and bushes, on the park of seattle
- water fountain, on the park
- personal parking lot, between botanist and diner of seattle

removed:
- old grocery store, on seattle

fixed:
- road (intersection), close to the grocery store in seattle
- some fences around the grocery store, cafe, diner and a residencial building
Added:
1- Buildings and objects, to the island below ClearWater Campground;
2- more buidings, to Camano Campground.

Removed:
1- All buildinds/objects, from ClearWater Campground;
2- 1 office building, from south of seattle;
3- most of the objects from buidings around the map excluding grocery stores, gun stores, gas stations, barns, military bases, construction sites and the main police station;
 3.1- In some buildings such as pharmacy, fire station and some stores, I left shelfs;
 3.2- medical tents and hopitals, were left the beds and the pulse readers;
 3.3- vending machines were left as well;
4- all the flags.

Fixed:
1- buildings and objects position, on Camano Campground;
2- some buildings on Paradise Point.
Added | "Use_Legacy_Objects": false,
|ADDED|
- Underground Parking lot
- New Block Around old baseball field
- Recources in DevKit
- Foliage in DevKit
- Dam

|REMOVED|
- Hospital
- Trees around dam
- Practitioner in Washington
- Road out from baseball field

|FIXED|
- gps-chart size (Should i make it bigger?)
- Dam
- Trees in DevKit
- Foliage in DevKit
- Water levels now respond to local enviorment (Fresh & Salt water)

|FUCKED UP|
- Police Station In Washington (URGENT NEED OF FIX XD)
Fixed:
- fixed police station
|ADDED|
- Gate to washington police station
- Effect Calibration for darkness and waterfall

|REMOVED|
- Devkit placed tunnel object on dam
- Bugged Hole Module
- Removed all trees
|FIXED|
- Underground parking lot now compatible with vehicles and animals
- Animation now loaded within map instead of client.
Fixed:
- main police station, on seattle

Added:
- new entrances on the main police station, on seattle
|ADDED|
- Wardens Key with metal locker
- Prison Location
- Placeholder Airport building on airport
- Placeholder for secondary airport
- Lighting example for underground parking
- Calibrated lighting effect for darkness iin underground areas
- Working CCTV for underground parking lot
- Parking line example for non terrain placement
- Fixed edge of map so it looks smooth
- Foliage system is now global with both addictive and subtractive foliage
- World Borders
- Example cell doors in police station in washington

|REMOVED|
- Random rocks underground where terrain was edited
- Sunken Submarine
- Golf Course Buildings
- Fresh Water on golf course

|FIXED|
- Cleaned up tunnels leading out map
- Cleaned textures in airport location (Golf Course)
- Moved Player Spawn
- Parking Blocks floating
Added:
- new secondary police station, on seattle;
- objects to the secundary police station;
- small parking lot for the cops on the secundary police station;
- new airport structures;
- airport runway location defined.

Removed:
- old police station, NE of seattle;
- the airport, placed by Miff.

Fixed:
- prison doors, on the main police station of seattle;
- airports overall location;
- the way that the fences were placed around the old police station (secondary one, now).
Added:
- some objects on the underground parking;
- shooting range, on the old military base close to seattle;

Removed:
- military base, close to seattle.
@MiffedLyric559 MiffedLyric559 self-assigned this Apr 4, 2019
@MiffedLyric559 MiffedLyric559 added the enhancement New feature or request label Apr 4, 2019
Added:
- new road system, for a future city
Added:
- reworked bridge system, south of seattle;
- reworked bridge, between shelton farm and tacoma;
- reworked secondary police station, on seattle;
- added parking lots, on the seattle`s bank.

Removed:
- old bridges;
- old secondary police station, on seattle.

Fixed:
- some fences position, on the secondary police station;
- position of the Pizza, south of seattle.
Added:
- hospital, on seattle;
- more residencial houses, on seattle;
- 2 new bunkers, on the field of Sheldon Farm and under the bridge between Camano Campground and Everett;
- water fountain, on the park on the middle of seattle.

Remove:
- old bridge, between Camano Campground and Everett.

Fixed:
- position, of some residencial houses;
- some bridges position issues.
Added:
- flat terrain, for the new city;
- residencial buildings, on the new city;
- 2 stores, on the new city;
- parking lot;
- observatory,on the edge of the hill on the new city;
- roads down the hill on the new city.

Fixed:
- roads, on the new city;
- arranged terrain, so the new city could be built.
Added:
- new store, east of seattle;
- reworked fastfood, east of seattle;
- new objects between fast food and new store, east of seattle;
- more objects, on camano campground;
- new roads, on east of seattle and camano campground.

Fixed:
- roads, east of seattle and camano campground
Added:
- fences on some residencial areas, on seattle;
- bush fences around the hospital, of seattle;
- objects to the over all of the hospital, of seattle;
- parking slots on the underground parking lot on seattle;

Removed:
- 2 residencial building on seattle;

Fixed:
- reworked parking lot of the new fast food and store, from the previous patch;
- fences on the seattle´s middle park;
- road leading to the seattle´s hospital.
GonglarPT and others added 18 commits August 27, 2019 20:10
fixed:
- location of the seattle airport;
- bridge east of seattle, leading to everett;
- placement of objects (fences and trash bins);

added:
- new drive truh system and parking on everett`s fast food;

removed:
- grocery store on everett.
fixed:
- drive truh system at the fast food on Everett;
- seattle hospital (overall fix);

added:
- objects on the Seattle parks;
- new building (hospital) on Seattle;
- objects on the Seattle hospital;
- fences around Everett´s fast food

removed:
-//-
fixed:
- some buildings on the new city;
- roads on the new city;
- location of the new city (moved to the raceway);

added:
- gas station, fire station and police station on the new city;
- new roads on the new city;

removed:
- observatory on the new city;
- roads leading out of the new city (old city location).
fixed:
- Dam
- Orange Bridge from washington towards scorpion-7

added:
- Dam Tunnels with floor
- Radio Tower with test lighting
- Test Nightclub for light performance testing etc

removed:
- Heritage Valley objects and Node
- Olympia Military Base Node
- Kennewick Farm Node
- Rainbridge Island Node
- Arlington Farm Node
- Tacoma Node
- Paradise Point Node
- Shelton Farm Node
- Everett Node
- Scorpion-7 Node
- Camano Campground Node
- Bellevue Golf Course Node
- (MISSING IN EARLY LOGS) Removed Map Nodes
fixed:
- Road system from washington towards raceway.

added:
-

removed:
- Old airport
fixed:
- structures on the seattle airport;
- size of the bridge leading to Everett;
- roads leading to the bridge (everett);

added:
- new landing strip to the Seattle airport;
- some missing objects on the seattle ariport that went missing from previous patches;

removed:
- old landing strip on the seattle airport.
Added ReadMe
Updated License
fixed:
- hangar doors on the main airport;
- position objects on Everett;

added:
- new small hangar on the main airport;
- added new "airport" structure on the main airport;
- new objects on the main airport;
- new gunstore that includes a small inside shooting range;
- targets on the gunstore´s shotting range;

removed:
- old Everett gun store;
- brown mansion on Everett;
- 1 of the 2 big hangars on the main airport;
- removed a test airport (far from everything).
fixed:
- some objects on the secondary police station on Seattle;
- road parking on the gas station of the "new city";
- targets on the shooting range of the trainning facility;

added:
- objects to the main airport;
- new police station on Everett;
- new mansion on everett;
- objects on gas station of the "new city";
- new car shop on Seattle, above the under ground parkinglot;
- objects on the trainning facility;

removed:
- old road parking on the gas station of the "new city".
fixed:
- the main police station on Seattle (making it bigger);
- position of the pizza and bank of Seattle;

added:
- 2 cabins on the hill east of Seattle;
- objects on the hill east of Seattle;
- road leading to the cabins;
- reworked gas station on seattle;
- new objects on the gas station of Seattle;
- new parking system on the pizza/ bank of Seattle;

removed:
- old gas station on seattle;
- laudry building on the middle of Seattle;
- some fences on the middle of Seattle (making the middle park bigger).
 fixed:
- reworked fire station on Seattle (making a single fire station on Seattle);
- moved the main Police station of Seattle (moved to the hill behind its old position);
- reworked road system connecting Seattle to the police main police station;
- ladder on the bridge heading to everett;
- position of the fences on the police station on Everett;
- some changes to the terrain such as flatten and making hills (Everett/ Seattle and on the main airport);

added:
- new objects on the fire station of Seattle;
- new fences separating the houses of Seattle;
- unbreakable glass to the airport main building;
- 2 heli pads to the main airport;
- new lights on the hangars of the main airport (lights under testing);

removed:
- one of the two fire stations on Seattle;
- npcs on the logo of the car shop;
UPDATE: 0.3.1

Description:

Small tweaks and fixes here and there. I added working street/traffic lights to the main city. Reworked the main city gas station.

Fixed:
- Roads here and there were repositioned
- Water color/reflection bug
- None deleteble effect emitters remvoved
- Updated English.dat
- Updated Config.json

Added:
- New gas station
- New mechanic
- Working traffic lights
- Working street lights
- more streetlights

Removed:
- Effect emitters
- Old mechanic main city
- Old gas station main city
UPDATE: 0.3.2

Description:

Small tweaks and Fixes, more coming later today

Fixed:
- Floating Grass by Police HQ
- Gonglars Terrain f-ups
- Rebaked buildings
- Fixed water types, Salt, Clean and Dirty
- Fixed splatmap in Main City

Added:
- Water Type System

Removed:
- NULL
Update 0.3.3

Fixed:
- objects on the gas station;
- several parking spots;
- position of the fences on the middle of Seattle;
- position of grocer on Seattle;
- fixed some objects on the store close to the fast food of Seattle;
- road connecting the "flat" road to the bridge below the main police station;

Added:
- new car shop;
- reworked road system for the new car shop;
- added a glass fencing around the new car shop;
- road railings on the main police station and on the way up to the high point
  of Seattle;
- added new objects to the gas station (such as fences, gas tanks and more)
- a new bridge section leading outside of Seattle;

Removed:
- some fences on the middle of Seattle.
Update 0.3.4

Fixed:
- the overall gas station on the New city;
- terrain on the New city (flatten);
- position of the houses on the New city;

Added:
- added objects to the new city;
- added roads leading to the bridge (connecting Seattle to the New city);
- new bridge system (connecting Seattle to the new city);
- lawn and trees on top of the under-ground garage on Seattle;
- added objects on the entrance of the under-ground garage on Seattle;

Removed:
- some road segments on the New city.
Update 0.3.5

fixed:
- some adjustments on the Seattle hospital;
- position of objects on the gas station on the New city;
- reworked fire station on the New city;
- moved police station on New city.

added:
- railing on the roof of the seattle hospital;
- new appartment behind Post on Seattle;
- objects on the fire station on the New city;
- post on the New city;
- new car shop on the New city;
- new objects on the gas station of the New city;
- new furniture shop on the new city;
- holes on the terrain for the basement on the furniture shop on the New city
- objects to the furniture shop, such as: glass, a "basement" and a way to access it;
- new objects around the New city;
- parking system for the furniture shop (still under work and testing).

removed:
- some objects on the Hardware shop on Seattle.
Update 0.3.6

fixed:
- position of the school, grocer and police station on Seattle;
- reworked police station (on the new location);
- reworked grocer (on the new location);
- terrain beside the Police HQ on Seattle (for the new entry);
- terrain on the New citys side of the bridge;
- position of the Post and police station of the New
 city.

added:
- new entry into the bridge connecting Seattle to the New city;
- objects to the police station on Seattle;
- parking system on the "Ikea"
- parking system on the fire station on the New city;
- new parking system on the Grocer of Seattle (still under work).

removed:
- road leading to the New city from the bridge;
- some briedge and road pieces connecting Seattle to the New city.
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