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https://github.com/Metastruct/garrysmod-chatsounds | ||
1. Fork the repository: https://help.github.com/articles/fork-a-repo/ | ||
=== using GitHub for Windows: https://windows.github.com/ === | ||
2. Click the "Clone in Desktop" button on https://github.com/Metastruct/garrysmod-chatsounds | ||
( or if you forked: https://github.com/YOUR_USERNAME/garrysmod-chatsounds ) | ||
=== using TortoiseSVN: http://tortoisesvn.net/downloads.html === | ||
2. Right click in your addons folder and "SVN Checkout..." the url: https://github.com/Metastruct/garrysmod-chatsounds/trunk | ||
( or if you forked: https://github.com/YOUR_USERNAME/garrysmod-chatsounds/trunk ) | ||
3. Add the sounds using the preferred format. | ||
============================================= | ||
format : ogg | ||
ogg quality : ~30% / ~3 | ||
sample rate : 44.1 kHz | ||
channels : mono (if it's music use stereo) | ||
bit depth : 16 bit | ||
============================================= | ||
- Must follow Github's AUP | ||
- Name your folders properly, this involves naming the folder after a category that fits all of its contained sounds | ||
- "Personalized folders" are to be avoided, do not just shove whatever inside a folder with your name | ||
- Ensure that you can spell | ||
4. Make sure you remove left over files that aren't ogg files | ||
5. If necessary, you can add a "map.txt" into the folder that contains lines formatted like this: | ||
[source] ; [dest] | ||
or like this | ||
[source] ; [dest]; replace | ||
[source] is the sound name that you want to copy or move | ||
[dest] is the sound name that you want to copy or move to | ||
'replace' is a keyword that you can add to move instead of copy | ||
The file is executed from top to bottom. | ||
"sound name" can refer to either single sounds or entire sound groups. | ||
If [dest] exists already, [source] will be added/merged (see the example below). | ||
If you have a sound named "single" and a sound group "multi", you could, for example, create such a map: | ||
single; single2 | ||
single ;single3 | ||
single2;single4 | ||
single; single1; replace | ||
multi; multiple; replace | ||
single1; multiple | ||
This would change the generated list from the default: | ||
single = single.ogg; multi = {multi/1.ogg, multi/2.ogg} | ||
to something like this: | ||
single1 = single.ogg | ||
single2 = single.ogg | ||
single3 = single.ogg | ||
single4 = single.ogg | ||
multiple = {multi/1.ogg, multi/2.ogg, single.ogg} | ||
Note, you can't add a line like "single; singleX" to the bottom of this example file because at that point "single" | ||
doesn't exist anymore (it has been moved in line 4 ("single; single1; replace" <- note the "replace" keyword)) | ||
6. Run "chatsounds-preprocessor.exe" in the root of the repo ( optional, will be generated by a CI script | ||
and committed as a separate commit in case you don't run it ) | ||
7. Commit!! ( and Sync if using GitHub for Windows ) | ||
8. If you forked you will need to create a "Pull Request": https://help.github.com/articles/creating-a-pull-request/ | ||
( if using GitHub for Windows you can click the button to the left of "Sync" to do a pull request | ||
but be sure to select "Metastruct/master" as the destination branch ) | ||
You can use Audacity, foobar2000 or Adobe Audition to convert to ogg. | ||
HOW TO CONVERT STEREO TRACKS TO MONO IN AUDACITY: | ||
1. Select the track by clicking in its Track Control Panel | ||
2. Click Tracks > Stereo Track to Mono | ||
HOW TO CHANGE OGG QUALITY IN AUDACITY: | ||
1. Click on "File" > "Export" | ||
2. Select "Ogg Vorbis Files" in the "Save as type" drop-down menu. | ||
3. Click on "Options..." | ||
4. Adjust the slider and set it to 3 | ||
5. Press OK | ||
HOW TO CONVERT WITH FOOBAR2000: | ||
1. Right click on desired track, then Convert -> Quick Convert | ||
2. Select "Ogg Vorbis", then press Edit and set Quality to q3.0 | ||
3. Press OK, then Convert | ||
4. At this step you will be required to specify path to oggenc2, if you haven't done it already. | ||
Download it from here: http://www.rarewares.org/files/ogg/oggenc2.87-1.3.3-generic.zip | ||
Put it in some folder and specify path to it when foobar2000 prompts for it. | ||
In Adobe Audition it helps to make markers and name markers that you can export all at once in the end. | ||
In Audacity you can attach marker to current selection by pressing Ctrl-B. | ||
https://github.com/Metastruct/garrysmod-chatsounds | ||
|
||
1. Fork the repository: https://help.github.com/articles/fork-a-repo/ | ||
|
||
=== using GitHub for Windows: https://windows.github.com/ === | ||
2. Click the "Clone in Desktop" button on https://github.com/Metastruct/garrysmod-chatsounds | ||
( or if you forked: https://github.com/YOUR_USERNAME/garrysmod-chatsounds ) | ||
|
||
=== using TortoiseSVN: http://tortoisesvn.net/downloads.html === | ||
2. Right click in your addons folder and "SVN Checkout..." the url: https://github.com/Metastruct/garrysmod-chatsounds/trunk | ||
( or if you forked: https://github.com/YOUR_USERNAME/garrysmod-chatsounds/trunk ) | ||
|
||
3. Add the sounds using the preferred format. | ||
|
||
============================================= | ||
format : ogg | ||
ogg quality : ~30% / ~3 | ||
sample rate : 44.1 kHz | ||
channels : mono (if it's music use stereo) | ||
bit depth : 16 bit | ||
============================================= | ||
|
||
- Must follow Github's AUP | ||
- Name your folders properly, this involves naming the folder after a category that fits all of its contained sounds | ||
- "Personalized folders" are to be avoided, do not just shove whatever inside a folder with your name | ||
- Ensure that you can spell | ||
|
||
4. Make sure you remove left over files that aren't ogg files | ||
5. If necessary, you can add a "map.txt" into the folder that contains lines formatted like this: | ||
[source] ; [dest] | ||
or like this | ||
[source] ; [dest]; replace | ||
[source] is the sound name that you want to copy or move | ||
[dest] is the sound name that you want to copy or move to | ||
'replace' is a keyword that you can add to move instead of copy | ||
The file is executed from top to bottom. | ||
"sound name" can refer to either single sounds or entire sound groups. | ||
If [dest] exists already, [source] will be added/merged (see the example below). | ||
|
||
If you have a sound named "single" and a sound group "multi", you could, for example, create such a map: | ||
single; single2 | ||
single ;single3 | ||
single2;single4 | ||
single; single1; replace | ||
multi; multiple; replace | ||
single1; multiple | ||
|
||
This would change the generated list from the default: | ||
single = single.ogg; multi = {multi/1.ogg, multi/2.ogg} | ||
to something like this: | ||
single1 = single.ogg | ||
single2 = single.ogg | ||
single3 = single.ogg | ||
single4 = single.ogg | ||
multiple = {multi/1.ogg, multi/2.ogg, single.ogg} | ||
|
||
Note, you can't add a line like "single; singleX" to the bottom of this example file because at that point "single" | ||
doesn't exist anymore (it has been moved in line 4 ("single; single1; replace" <- note the "replace" keyword)) | ||
|
||
6. Run "chatsounds-preprocessor.exe" in the root of the repo ( optional, will be generated by a CI script | ||
and committed as a separate commit in case you don't run it ) | ||
7. Commit!! ( and Sync if using GitHub for Windows ) | ||
|
||
8. If you forked you will need to create a "Pull Request": https://help.github.com/articles/creating-a-pull-request/ | ||
( if using GitHub for Windows you can click the button to the left of "Sync" to do a pull request | ||
but be sure to select "Metastruct/master" as the destination branch ) | ||
|
||
|
||
You can use Audacity, foobar2000 or Adobe Audition to convert to ogg. | ||
|
||
HOW TO CONVERT STEREO TRACKS TO MONO IN AUDACITY: | ||
|
||
1. Select the track by clicking in its Track Control Panel | ||
2. Click Tracks > Stereo Track to Mono | ||
|
||
HOW TO CHANGE OGG QUALITY IN AUDACITY: | ||
|
||
1. Click on "File" > "Export" | ||
2. Select "Ogg Vorbis Files" in the "Save as type" drop-down menu. | ||
3. Click on "Options..." | ||
4. Adjust the slider and set it to 3 | ||
5. Press OK | ||
|
||
HOW TO CONVERT WITH FOOBAR2000: | ||
|
||
1. Right click on desired track, then Convert -> Quick Convert | ||
2. Select "Ogg Vorbis", then press Edit and set Quality to q3.0 | ||
3. Press OK, then Convert | ||
4. At this step you will be required to specify path to oggenc2, if you haven't done it already. | ||
Download it from here: http://www.rarewares.org/files/ogg/oggenc2.87-1.3.3-generic.zip | ||
Put it in some folder and specify path to it when foobar2000 prompts for it. | ||
|
||
|
||
In Adobe Audition it helps to make markers and name markers that you can export all at once in the end. | ||
In Audacity you can attach marker to current selection by pressing Ctrl-B. |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,35 +1,35 @@ | ||
=============================================== | ||
Default Chatsound Volume: (75) | ||
Volume range: (0 - 100) | ||
Default Chatsound Pitch range: (95 - 105) | ||
Pitch range: (0 - 255) | ||
=============================================== | ||
! (Louder volume) | ||
!! (Even Louder volume) | ||
!!! (WHAT???) | ||
?? (Change pitch depending on eye angle pitch) | ||
% (pitch set) | ||
%%x.x (pitch(x) to pitch(x) fade) | ||
^ (volume set) | ||
^^x.x (volume(x) to volume(x) fade) | ||
# (specific chatsound if multiples exist) | ||
##x (chatsound from that folder(x) if it exists) | ||
& (DSP mod) | ||
--x (interupts the sound when (x)% of the sound has been played) | ||
=x (play next sound after (x) seconds) | ||
%0.1?? (loops sound with pitch changing depending on eye angle pitch) | ||
%%100.101=x (loop sound at 100% pitch for (x) seconds) | ||
++x (starts sound (x)% in (this one never works though)) | ||
|
||
=============================================== | ||
Default Chatsound Volume: (75) | ||
Volume range: (0 - 100) | ||
|
||
Default Chatsound Pitch range: (95 - 105) | ||
Pitch range: (0 - 255) | ||
=============================================== | ||
|
||
! (Louder volume) | ||
!! (Even Louder volume) | ||
!!! (WHAT???) | ||
|
||
?? (Change pitch depending on eye angle pitch) | ||
|
||
% (pitch set) | ||
%%x.x (pitch(x) to pitch(x) fade) | ||
|
||
^ (volume set) | ||
^^x.x (volume(x) to volume(x) fade) | ||
|
||
# (specific chatsound if multiples exist) | ||
##x (chatsound from that folder(x) if it exists) | ||
|
||
& (DSP mod) | ||
|
||
--x (interupts the sound when (x)% of the sound has been played) | ||
|
||
=x (play next sound after (x) seconds) | ||
|
||
%0.1?? (loops sound with pitch changing depending on eye angle pitch) | ||
|
||
%%100.101=x (loop sound at 100% pitch for (x) seconds) | ||
|
||
++x (starts sound (x)% in (this one never works though)) |
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---|---|---|
@@ -0,0 +1,5 @@ | ||
c.StartList("gambling") | ||
L["aw dangit"]={{path="chatsounds/autoadd/gambling/aw dangit.ogg",length=0.923}} | ||
L["buzz"]={{path="chatsounds/autoadd/gambling/buzz.ogg",length=0.716}} | ||
L["lets go gambling"]={{path="chatsounds/autoadd/gambling/lets go gambling.ogg",length=1.466}} | ||
c.EndList() |
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...i believe as a species human beings define their reality through misery and suffering.ogg
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sound/chatsounds/autoadd/memes/are you guys going trick or treating.ogg
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