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<?xml version="1.0" encoding="utf-8"?> | ||
<ModMetaData> | ||
<name>Food Alert</name> | ||
<author>Mehni</author> | ||
<targetVersion>0.17.0</targetVersion> | ||
<url>https://github.com/Mehni/FoodAlert/releases/latest</url> | ||
<description>v0.17.0.1 Initial release.\n\n Shows a persistent alert with the amount of food you currently have in storage, and an estimate of how long stocks will last.</description> | ||
</ModMetaData> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.25420.1 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FoodAlert", "FoodAlert\FoodAlert.csproj", "{3F0E51D5-7F89-48FF-80E7-26F0D33C3B64}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{3F0E51D5-7F89-48FF-80E7-26F0D33C3B64}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{3F0E51D5-7F89-48FF-80E7-26F0D33C3B64}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{3F0E51D5-7F89-48FF-80E7-26F0D33C3B64}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{3F0E51D5-7F89-48FF-80E7-26F0D33C3B64}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{3F0E51D5-7F89-48FF-80E7-26F0D33C3B64}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>FoodAlert</RootNamespace> | ||
<AssemblyName>FoodAlert</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>false</DebugSymbols> | ||
<DebugType>none</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>..\..\..\Assemblies\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="SomeFoodAlert.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("FoodAlert")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("FoodAlert")] | ||
[assembly: AssemblyCopyright("Copyright © 2017")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("3f0e51d5-7f89-48ff-80e7-26f0d33c3b64")] | ||
|
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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using System; | ||
using System.Linq; | ||
using System.Collections.Generic; | ||
using RimWorld; | ||
using Verse; | ||
using UnityEngine; | ||
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namespace FoodAlert | ||
{ | ||
public class Alert_SomeFood : Alert | ||
{ | ||
private const float NutritionThresholdPerColonist = 4f; | ||
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public Alert_SomeFood() | ||
{ | ||
this.defaultLabel = "SomeFood".Translate(); | ||
this.defaultPriority = AlertPriority.Medium; | ||
} | ||
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public override string GetExplanation() | ||
{ | ||
Map map = this.MapWithSomeFood(); | ||
if (map == null) | ||
{ | ||
return string.Empty; | ||
} | ||
float totalHumanEdibleNutrition = map.resourceCounter.TotalHumanEdibleNutrition; | ||
int num = map.mapPawns.FreeColonistsSpawnedCount + (from pr in map.mapPawns.PrisonersOfColony | ||
where pr.guest.GetsFood | ||
select pr).Count<Pawn>(); | ||
int num2 = Mathf.FloorToInt(totalHumanEdibleNutrition / (float)num); | ||
return string.Format("SomeFoodDesc".Translate(), totalHumanEdibleNutrition.ToString("F0"), num.ToStringCached(), num2.ToStringCached()); | ||
} | ||
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public override AlertReport GetReport() | ||
{ | ||
if (Find.TickManager.TicksGame < 150000) | ||
{ | ||
return false; | ||
} | ||
return this.MapWithSomeFood() != null; | ||
} | ||
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private Map MapWithSomeFood() | ||
{ | ||
List<Map> maps = Find.Maps; | ||
for (int i = 0; i < maps.Count; i++) | ||
{ | ||
Map map = maps[i]; | ||
if (map.IsPlayerHome) | ||
{ | ||
int freeColonistsSpawnedCount = map.mapPawns.FreeColonistsSpawnedCount; | ||
if (map.resourceCounter.TotalHumanEdibleNutrition > 4f * (float)freeColonistsSpawnedCount) | ||
{ | ||
return map; | ||
} | ||
} | ||
} | ||
return null; | ||
} | ||
} | ||
} |
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FoodAlert/FoodAlert/obj/Debug/FoodAlert.csproj.FileListAbsolute.txt
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C:\Users\Maniak\Documents\RimWorld Mods\Assemblies\FoodAlert.dll | ||
C:\Users\Maniak\Documents\RimWorld Mods\FoodAlert\FoodAlert\FoodAlert\obj\Debug\FoodAlert.csprojResolveAssemblyReference.cache | ||
C:\Users\Maniak\Documents\RimWorld Mods\FoodAlert\FoodAlert\FoodAlert\obj\Debug\FoodAlert.dll |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<LanguageData> | ||
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<SomeFood>Food reserves</SomeFood> | ||
<SomeFoodDesc>Food is not of an immediate concern.\n\n Full bars worth of food in storage: {0}\n Colonists and prisoners getting food: {1}\n Days worth of food in storage: {2}\n\nThat is a decent amount of food.</SomeFoodDesc> | ||
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</LanguageData> |