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Releases: MegaMek/mekhq

v0.50.01-Development

10 Nov 22:56
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v0.50.0-Development

01 Sep 22:28
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v0.49.20-Development

28 Jun 23:10
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0.49.19.1 Milestone

14 May 16:46
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MekHQ 0.49.19.1 dot release with QOL updates

What's Changed

  • Fix #4023: Save boardType to XML
  • Fix #4052: Move modifiedTemperature to AtBScenario
  • Fix #4061: Campaign no longer loads in 0.49.19+ due to unusual Person and Infantry attributes
  • Fix #4062: StratCon generating Weather, Light, and Planetary conditions despite Campaign options
  • Commit f6646c3: update data files
  • Fix for Commando case-based name collisions
  • Commit ac63979: data fixes
  • Commit 7637e54: data fixes
  • Commit 27781e0: data fixes

v0.49.19 Development Snapshot

19 Apr 23:15
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New Contributors

Full Changelog: v0.49.18...v0.49.19

v0.49.18 Development Snapshot

17 Feb 19:50
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What's Changed

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Full Changelog: v0.49.16...v0.49.18

v0.49.17 Development Snapshot

31 Dec 20:14
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What's Changed 0.49.17

  • No code changes

What's Changed 0.49.16

New Contributors

Full Changelog: v0.49.15...v0.49.17

DO NOT USE v0.49.16 Development Snapshot

31 Dec 19:54
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THIS RELEASE HAS A MAJOR BUG AND SHOULD NOT BE USED. RELEASED ONLY FOR ARCHIVE PURPOSES

What's Changed

New Contributors

Full Changelog: v0.49.15...v0.49.16

v0.49.15 Development Snapshot

21 Oct 21:12
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  • PR #3735: Maintenance cost shown in whole C-Bills
  • Issue #3741: Stratcon fixes
  • Improve contrast between revealed/unrevealed hexes
  • Generate scenario using default temp mappings when facility-specific mappings aren't present
  • fix missing badlands image
  • definition file paths are now linux-friendly
  • Issue #3725: Improve performance when searching for parts using "planetary acquisition"
  • Issue #2854: Implemented CamOps errata for avionics repair times
  • PR #3756: Tech level filtering in the unit selector dialog has been corrected
  • Issue #3747: Unable to Assign Pilots to Tripod Mechs
  • PR #3766: weight calculation for spare mech locations
  • PR #3768: Arano Restoration Campaign - Planetary Control

v0.49.14 Development Snapshot

28 Jul 23:23
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  • PR #3676: Gradle build fixes
  • Issue #3682: Prevent NPE when changing bot config
  • Issue #3683 - fix issue preventing loading saved campaigns containing MASC
  • Issue #3621 - prevent NPE completing ship search immediately after loading campaign
  • PR #3692: Adaptations to MM's #4474 (BV calculation and reports update)
  • Issue #3402, #3715: Only hostile units are now displayed on the killboard during scenario resolution, Stratcon fixes
  • PR #3694: New StratCon feature - tracks now have individual terrain hexes (with graphics) and average temperatures;
    the terrain influences the map presets used for tactical battles; temperature is passed to megamek (may be hot!)
  • PR #3724: "Clan Personnel" special flag now correctly sets the person's clan status
  • PR #3731: Fix nightly build from a missed method rename in MegaMek.
  • Issue #3713: allied turrets have upgraded network security; defeat in evacuation scenarios results in facility capture instead of destruction