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fix: improved the documentation, reduced duplicated code, added bette…
…r preset for auto resolve
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<title>Auto Resolve</title> | ||
</head> | ||
<body> | ||
<div> | ||
<h1 id="auto-resolve-behavior-settings">Auto Resolve Behavior Settings</h1> | ||
<h2 id="introduction">Introduction</h2> | ||
<p>The Auto Resolve feature is a way to let the PrincessBot control your units so she can quickly play out the battles | ||
for you, its pretty straight forward to setup and use if you want to focus on your company management or just dont | ||
want to play every single lengthy battle.</p> | ||
<h2 id="how-to-use">How to Use</h2> | ||
<p>Auto Resolve is available as a new option in the Scenario panel, the button "Auto Resolve" will setup the game scenario | ||
on MegaMek as normal, and then it adds a Princess bot with the name following the format <YourCompany>:AI, it is setup | ||
as the player is setup, same starting position, color, camouflage and team, and then all the players units change owner | ||
to it.</p> | ||
<p>To make the game faster, you can change configuration to not show the reports between phases, and select the skip | ||
action if no available unit, with those options selected the game will not request you to press Done between those | ||
phases.</p> | ||
<h2 id="configuring-the-auto-resolve-behavior">Configuring the Auto Resolve Behavior</h2> | ||
<p>The configuration is accessible in the <strong>Manage Campaign</strong> menu, in the MekHQ toolbar, there is the entry | ||
<strong>Auto Resolve Behavior Settings</strong>, it will open the <strong>Configure Princess Bot</strong> window, where you can define the | ||
behavior for the auto resolve preset.</p> | ||
<p>By default, every campaign now have an auto-resolve default preset, that is named <YourCompany>:AI, you can change the | ||
configuration as you like and select whatever preset you want.</p> | ||
<p>Whenever you hit the "OK" button the current configuration being shown overwrites the auto resolve preset | ||
for your company, so if you want to experiment with different behaviors, I suggest that you create new presets and then | ||
just select the one you want before hitting "OK" to close the configuration.</p> | ||
<h2 id="qa">Q&A</h2> | ||
<p><strong>Q: Can I change the configuration during the game?</strong></p> | ||
<p>Sure, its a Princess Bot, so all chat commands to change behavior apply</p> | ||
<p><strong>Q: Can I change the configuration for a specific scenario?</strong></p> | ||
<p>Also yes, you can create many presets, like for example one for a scape scenario, another for a defend scenario, etc. | ||
Just remember to change the selected preset behavior before entering the game with auto resolve. And remember to change | ||
it back later to your "default" preset.</p> | ||
<p><strong>Q: Can I change the configuration for a specific unit?</strong></p> | ||
<p>No, you can't, you can emulate that by manually creating many bots with different configurations and then assigning | ||
individual units or lances to them, but that is outside the current scope of the Auto Resolve.</p> | ||
<p><strong>Q: I deleted my company preset! Is everything lost?</strong></p> | ||
<p>You lost the configuration, sure, but MekHQ won't make any fuss about it, if you delete it by mistake inside MegaMek, | ||
once you open the <strong>Auto Resolve Behavior Settings</strong> again, the default preset will be recreated for you. And if it is | ||
missing before you enter an auto resolve game, it will use the default behavior for the Princess Bot instead.</p> | ||
<p><strong>Q: I want to share my preset with my friends, how can I do that?</strong></p> | ||
<p>It's just a preset, so you can use the same way you used to share it with your friends before.</p> | ||
<p><strong>Q: The preset is written to the campaign save?</strong></p> | ||
<p>No, the preset is saved in the MekHQ configuration folder, so it's available for all your campaigns, not just the one | ||
that created it. So... if you create two different campaigns with the same name they would use the same preset. | ||
Also means that if you change the preset in one save file, the preset is the same in your other campaign. Remember, it | ||
is a preset that you are telling MekHQ to use, not a campaign specific configuration.</p> | ||
</div> | ||
</body> | ||
</html> |
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