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Flakkari v0.5.0

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@github-actions github-actions released this 29 Nov 08:04
· 8 commits to main since this release

0.5.0 (2024-11-29)

Features

  • add 3D components (BoxCollider, Control, Movable, RigidBody, SphereCollider, Transform) for 3D entities (461fad0)
  • add 3D components to manage collisions and movements (f5963cf)
  • add 3D components to the EntityFactory and loadComponents (da2bfc7)
  • add application icon support for Windows, macOS, and Unix (4043ba5)
  • add apply_movable function to update positions of 3D entities based on velocity (9e4995c)
  • add binary file types for icon management (a7a53f7)
  • add collision handling static functions for bullets and entities, including box and sphere collision detection (7362910)
  • add collision management between entities with velocity reflection (986bd67)
  • add commands management to version 1 of the protocol (7f02e7c)
  • add common components for entity management in Flakkari4Unity (013ab35)
  • add conditional version bumping based on pull request labels and remove Flakkari in submodule (732ede8)
  • add content property to Template struct and update constructors and assignment operator (44b3410)
  • add event management for version 1 of the protocol (8885243)
  • add Factory class for entity creation from templates (74d6b22)
  • add header management for protocol version 1 (e4c2561)
  • add installation of game directory and improve CPack configuration; refactor Vector rotation constant to be const (d052842)
  • add method to include 3D components of an entity in a packet (b4eb1a1)
  • add minimum and maximum speed properties to Movable and RigidBody components, and adjust the Weapon structure to manage minimum and maximum damage (d23dc05)
  • add NetworkClient class for UDP communication and entity management (3e8f7e7)
  • add random position spawning for enemies in the ECS (b7d5413)
  • add README.md for Flakkari4Unity package with usage examples and documentation (7da7db0)
  • add spawn_random_within_skybox function to spawn entities randomly within the skybox (603193f)
  • add system execution in game update loop for improved scene management (109be24)
  • add the clear() method to reset the entity and component registry (e001351)
  • add the client API for the Flakkari v1 protocol (b593f10)
  • add the Components3D.hpp header file to the project (5a9280b)
  • add the Entity class to manage the creation and updating of common and 3D components (ec49f6e)
  • add the sendAllEntitiesToPlayer method to send all entities to a player (c2a7766)
  • add the Synchronizer class to manage the addition, deletion and retrieval of entities (fb2a93c)
  • add Timer component for ECS entities and update includes (6f0bf1b)
  • add version 1 component IDs and string conversion method (67349e3)
  • add workflow to update logo based on seasonal events and trigger Doxygen page deployment (078f749)
  • delete the BoxCollider and SphereCollider classes; clean up the code and remove deserialization (7378944)
  • handle empty packets in UDPServer to prevent processing errors (aecd893)
  • implement collision handling for entities, including player, enemy, and bullet interactions (7a49da9)
  • implement equality operator and hash function for Entity, update type definitions and header structure for improved clarity and consistency (c90df9f)
  • implement Flakkari Protocol v1 for Unity (61d176f)
  • refactor addCommonsToPacketByEntity to include additional components and improve packet serialization (094f5b4)
  • refactor deserialization to use uint instead of ulong for length; improve data handling in multiple components (c28fee1)
  • refactor event handling logic to improve movement and look controls, separating move event processing into a dedicated function (7cf56e7)
  • refactor game loader methods for improved clarity and consistency in parameter naming and functionality (34e4754)
  • refactor game management logic, update includes, and add isClientWaiting method for improved client handling (56cafd7)
  • refactor Player class for improved network handling; update input methods and streamline event processing (5ec4e6a)
  • refactor RES_CONNECT and REQ_DISCONNECT message handling; improve collider component initialization and update event IDs (d6a2189)
  • remove master and main branch references from workflow configuration files (87bed8c)
  • rename API.cs to Runtime and remove ReqDisconnect method; add package.json for project metadata (086cfca)
  • rename packet queue methods for clarity and add separate send queue handling in Client class (525f6f9)
  • reorganise component and event identifiers for greater clarity and consistency (498a279)
  • simplify client management logic and improve packet handling for player connections and removals (7461a56)
  • temporary shutdown the workflows (448368b)
  • update build configuration for Release mode and enhance README with correct download links; add Dockerfile for containerization (0873f45)
  • update CMake configuration and README for package naming conventions on Windows, macOS, and Linux (c4c2a95)
  • update create_release workflow for building and uploading package artifacts (3f0939c)
  • update protocol versioning and event handling for version 0 (b79b89f)
  • update system header to include new entity spawning and collision handling functions with improved parameters (2e3b8b1)
  • update versioning and packaging configuration for Flakkari (eabb867)

Bug Fixes

  • improve client connection checks and packet handling, update event system for better axis control (98aac25)
  • update copyright year and improve README documentation for clarity (207a854)
  • update icon.ico and rename icon.xpm (4db6ccf)
  • update velocity references in control system to use the correct member variable (ad748be)

Styles

Code Refactoring

  • refactor 2D components and systems to use a unified namespace and improve clarity (ed878d5)
  • remove unnecessary 'this' pointer in lambda functions for system registration (6914f28)
  • simplify user update commands and improve packet sending in ClientManager (ae1a138)

Documentation

  • correct actual date the file was created (ce444ac)
  • create SECURITY.md (c6cefe0)
  • update README.md to enhance project description and clarify server capabilities (c215f0f)

What's Changed

Full Changelog: v0.4.0...v0.5.0