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##What
Added win condition for player. BP_winVolume will now end the game with the win condition when interacted by the player. When the player gets to 0 HP the game will also end in a loss.
How
BP_Winvolume Blueprint Created and added to AudioTest map
BP_Character Blueprint edited
SRespawnGamemode class edited (CPP)
AudioTest Map edited
Anything else?
win condition created but not added to coreLevel map, to avoid overriding binary file.
close #68