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Win lose condition #93

Merged
merged 3 commits into from
Feb 19, 2024
Merged

Win lose condition #93

merged 3 commits into from
Feb 19, 2024

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rylerbleau
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##What
Added win condition for player. BP_winVolume will now end the game with the win condition when interacted by the player. When the player gets to 0 HP the game will also end in a loss.

How

BP_Winvolume Blueprint Created and added to AudioTest map
BP_Character Blueprint edited
SRespawnGamemode class edited (CPP)
AudioTest Map edited

Anything else?

win condition created but not added to coreLevel map, to avoid overriding binary file.

close #68

@rylerbleau rylerbleau added enhancement New feature or request enhancement-ui UI/UX enhancements and improvements Top Priority Top Priority - Must Finish labels Feb 19, 2024
@rylerbleau rylerbleau added this to the Alpha Version Release milestone Feb 19, 2024
@rylerbleau rylerbleau self-assigned this Feb 19, 2024
@AlanDJS9 AlanDJS9 self-requested a review February 19, 2024 21:59
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@GageM GageM left a comment

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Looks good to me!

@rylerbleau rylerbleau merged commit f724974 into dev Feb 19, 2024
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@rylerbleau rylerbleau deleted the WinLoseCondition branch February 19, 2024 22:24
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enhancement New feature or request enhancement-ui UI/UX enhancements and improvements Top Priority Top Priority - Must Finish
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Status: Done
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Win / Lose Condition
2 participants