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✨ STATUS_HEAT_POWER
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thinkyhead committed Aug 4, 2023
1 parent 13f4aa6 commit 7315bfd
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3 changes: 3 additions & 0 deletions config/default/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/3DFabXYZ/Migbot/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/ADIMLab/Gantry v1/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/ADIMLab/Gantry v2/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Alfawise/U20-bltouch/Configuration_adv.h
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Expand Up @@ -1989,7 +1989,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Alfawise/U20/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/AliExpress/UM2pExt/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/A2/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/A2plus/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/A6/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/A8/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/A8plus/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/A9/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/E10/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/E16/Stock/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/ET4+/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/ET4-Pro/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/ET4/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/ET4X/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/ET5-Pro/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/ET5/Configuration_adv.h
Original file line number Diff line number Diff line change
Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Anet/ET5X/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/AnyCubic/Chiron/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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Original file line number Diff line number Diff line change
Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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Original file line number Diff line number Diff line change
Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/AnyCubic/Vyper/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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Original file line number Diff line number Diff line change
Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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Original file line number Diff line number Diff line change
Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/AnyCubic/i3/Configuration_adv.h
Original file line number Diff line number Diff line change
Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/ArmEd/Configuration_adv.h
Original file line number Diff line number Diff line change
Expand Up @@ -1985,7 +1985,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Artillery/Genius Pro/Configuration_adv.h
Original file line number Diff line number Diff line change
Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Artillery/Genius/BLTouch/Configuration_adv.h
Original file line number Diff line number Diff line change
Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Artillery/Genius/V1/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
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3 changes: 3 additions & 0 deletions config/examples/Artillery/Hornet/Configuration_adv.h
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Expand Up @@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames

// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
Expand Down
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