We implemented a game based on the Babylon.js framework, using physical engines, meshes, textures, lights, particle systems and much more to create a playable environment. Our focus was on the cyclic implementation of the character animations manually coded, but also on the challenging aspect of the game. In the documentation we analyze in detail every technical aspect and provide a user manual with instructions for playing the game.
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MarcoSchaerfCourses/meteorite-apocalypse
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final-project-for-interactive-graphics-course-meteorite-apocalypse created by GitHub Classroom
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