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Mark some methods as internal #3793

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15 changes: 14 additions & 1 deletion manim/mobject/mobject.py
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@
color_gradient,
interpolate_color,
)
from ..utils.decorators import internal
from ..utils.exceptions import MultiAnimationOverrideException
from ..utils.iterables import list_update, remove_list_redundancies
from ..utils.paths import straight_path
Expand Down Expand Up @@ -83,6 +84,7 @@ class Mobject:

animation_overrides = {}

@internal
@classmethod
def __init_subclass__(cls, **kwargs) -> None:
super().__init_subclass__(**kwargs)
Expand Down Expand Up @@ -1712,6 +1714,7 @@ def stretch_to_fit_depth(self, depth: float, **kwargs) -> Self:

return self.rescale_to_fit(depth, 2, stretch=True, **kwargs)

@internal
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why?

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To be honest, I don't remember. However, I think that it's more common to use move_to or set_(x|y|z) as opposed to this method.
This PR was mostly an introduction of concept, so I'm happy to remove it if you disagree.

def set_coord(self, value, dim: int, direction: Vector3D = ORIGIN) -> Self:
curr = self.get_coord(dim, direction)
shift_vect = np.zeros(self.dim)
Expand Down Expand Up @@ -1902,6 +1905,7 @@ def set_colors_by_radial_gradient(
)
return self

@internal
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why?

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There was already a set_colors_by_gradient that used this internally and returning Self, so I figured that should be the public one.

def set_submobject_colors_by_gradient(self, *colors: Iterable[ParsableManimColor]):
if len(colors) == 0:
raise ValueError("Need at least one color")
Expand All @@ -1915,6 +1919,7 @@ def set_submobject_colors_by_gradient(self, *colors: Iterable[ParsableManimColor
mob.set_color(color, family=False)
return self

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why?

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Here, there was already a set_colors_by_radial_gradient that used this internally and returning Self, so I figured that should be the public one.

def set_submobject_colors_by_radial_gradient(
self,
center: Point3D | None = None,
Expand Down Expand Up @@ -2044,6 +2049,7 @@ def get_points_defining_boundary(self) -> Point3D_Array:
def get_num_points(self) -> int:
return len(self.points)

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maybe also borderline

def get_extremum_along_dim(
self, points: Point3D_Array | None = None, dim: int = 0, key: int = 0
) -> np.ndarray | float:
Expand Down Expand Up @@ -2160,6 +2166,7 @@ def length_over_dim(self, dim: int) -> float:
dim,
) - self.reduce_across_dimension(min, dim)

@internal
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def get_coord(self, dim: int, direction: Vector3D = ORIGIN):
"""Meant to generalize ``get_x``, ``get_y`` and ``get_z``"""
return self.get_extremum_along_dim(dim=dim, key=direction[dim])
Expand Down Expand Up @@ -2196,6 +2203,7 @@ def point_from_proportion(self, alpha: float) -> Point3D:
def proportion_from_point(self, point: Point3D) -> float:
raise NotImplementedError("Please override in a child class.")

@internal
def get_pieces(self, n_pieces: float) -> Group:
template = self.copy()
template.submobjects = []
Expand Down Expand Up @@ -2312,11 +2320,13 @@ def split(self) -> list[Self]:
result = [self] if len(self.points) > 0 else []
return result + self.submobjects

@internal
def get_family(self, recurse: bool = True) -> list[Self]:
sub_families = [x.get_family() for x in self.submobjects]
sub_families = [x.get_family(recurse=recurse) for x in self.submobjects]
all_mobjects = [self] + list(it.chain(*sub_families))
return remove_list_redundancies(all_mobjects)

@internal
def family_members_with_points(self) -> list[Self]:
return [m for m in self.get_family() if m.get_num_points() > 0]

Expand Down Expand Up @@ -2683,6 +2693,7 @@ def construct(self):
return self.shuffle(*args, **kwargs)

# Alignment
@internal
def align_data(self, mobject: Mobject, skip_point_alignment: bool = False) -> None:
"""Aligns the data of this mobject with another mobject.

Expand Down Expand Up @@ -2784,6 +2795,7 @@ def add_n_more_submobjects(self, n: int) -> Self | None:
def repeat_submobject(self, submob: Mobject) -> Self:
return submob.copy()

@internal
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borderline?

def interpolate(
self,
mobject1: Mobject,
Expand Down Expand Up @@ -2967,6 +2979,7 @@ def construct(self):
return self

# Errors
@internal
def throw_error_if_no_points(self) -> None:
if self.has_no_points():
caller_name = sys._getframe(1).f_code.co_name
Expand Down
39 changes: 38 additions & 1 deletion manim/mobject/types/vectorized_mobject.py
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@
proportions_along_bezier_curve_for_point,
)
from manim.utils.color import BLACK, WHITE, ManimColor, ParsableManimColor
from manim.utils.decorators import internal
from manim.utils.iterables import (
make_even,
resize_array,
Expand Down Expand Up @@ -191,6 +192,7 @@ def get_mobject_type_class() -> type[VMobject]:
return VMobject

# Colors
@internal
def init_colors(self, propagate_colors: bool = True) -> Self:
self.set_fill(
color=self.fill_color,
Expand Down Expand Up @@ -221,6 +223,7 @@ def init_colors(self, propagate_colors: bool = True) -> Self:

return self

@internal
def generate_rgbas_array(
self, color: ManimColor | list[ManimColor], opacity: float | Iterable[float]
) -> RGBA_Array_Float:
Expand Down Expand Up @@ -249,6 +252,7 @@ def generate_rgbas_array(
rgbas = np.append(rgbas, light_rgbas, axis=0)
return rgbas

@internal
def update_rgbas_array(
self,
array_name: str,
Expand Down Expand Up @@ -708,6 +712,7 @@ def set_shade_in_3d(
submob.z_index_group = self
return self

@internal
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boderline?

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I mostly added this because of discussions on whether to make points a property (to add some memoization stuff).

def set_points(self, points: Point3D_Array) -> Self:
self.points: Point3D_Array = np.array(points)
return self
Expand Down Expand Up @@ -795,6 +800,7 @@ def append_points(self, new_points: Point3D_Array) -> Self:
self.points = points
return self

@internal
def start_new_path(self, point: Point3D) -> Self:
"""Append a ``point`` to the :attr:`VMobject.points`, which will be the
beginning of a new Bézier curve in the path given by the points. If
Expand Down Expand Up @@ -825,6 +831,7 @@ def start_new_path(self, point: Point3D) -> Self:
self.append_points([point])
return self

@internal
def add_cubic_bezier_curve(
self,
anchor1: CubicBezierPoints,
Expand All @@ -836,9 +843,11 @@ def add_cubic_bezier_curve(
self.append_points([anchor1, handle1, handle2, anchor2])

# what type is curves?
@internal
def add_cubic_bezier_curves(self, curves) -> None:
self.append_points(curves.flatten())

@internal
def add_cubic_bezier_curve_to(
self,
handle1: CubicBezierPoints,
Expand Down Expand Up @@ -871,6 +880,7 @@ def add_cubic_bezier_curve_to(
self.append_points([self.get_last_point()] + new_points)
return self

@internal
def add_quadratic_bezier_curve_to(
self,
handle: QuadraticBezierPoints,
Expand Down Expand Up @@ -1114,11 +1124,13 @@ def make_smooth(self) -> Self:
def make_jagged(self) -> Self:
return self.change_anchor_mode("jagged")

@internal
def add_subpath(self, points: Point3D_Array) -> Self:
assert len(points) % 4 == 0
self.append_points(points)
return self

@internal
def append_vectorized_mobject(self, vectorized_mobject: VMobject) -> None:
if self.has_new_path_started():
# Remove last point, which is starting
Expand Down Expand Up @@ -1146,6 +1158,7 @@ def rotate(
super().rotate(angle, axis, about_point, **kwargs)
return self

@internal
def scale_handle_to_anchor_distances(self, factor: float) -> Self:
"""If the distance between a given handle point H and its associated
anchor point A is d, then it changes H to be a distances factor*d
Expand Down Expand Up @@ -1177,10 +1190,11 @@ def scale_handle_to_anchor_distances(self, factor: float) -> Self:
submob.set_anchors_and_handles(a1, new_h1, new_h2, a2)
return self

#
@internal
def consider_points_equals(self, p0: Point3D, p1: Point3D) -> bool:
return np.allclose(p0, p1, atol=self.tolerance_for_point_equality)

@internal
def consider_points_equals_2d(self, p0: Point2D, p1: Point2D) -> bool:
"""Determine if two points are close enough to be considered equal.

Expand All @@ -1207,11 +1221,13 @@ def consider_points_equals_2d(self, p0: Point2D, p1: Point2D) -> bool:
return True

# Information about line
@internal
def get_cubic_bezier_tuples_from_points(
self, points: Point3D_Array
) -> npt.NDArray[Point3D_Array]:
return np.array(self.gen_cubic_bezier_tuples_from_points(points))

@internal
def gen_cubic_bezier_tuples_from_points(
self, points: Point3D_Array
) -> tuple[Point3D_Array]:
Expand All @@ -1238,6 +1254,7 @@ def gen_cubic_bezier_tuples_from_points(
# Basically take every nppcc element.
return tuple(points[i : i + nppcc] for i in range(0, len(points), nppcc))

@internal
def get_cubic_bezier_tuples(self) -> npt.NDArray[Point3D_Array]:
return self.get_cubic_bezier_tuples_from_points(self.points)

Expand Down Expand Up @@ -1275,6 +1292,7 @@ def _gen_subpaths_from_points(
if (i2 - i1) >= nppcc
)

@internal
def get_subpaths_from_points(self, points: Point3D_Array) -> list[Point3D_Array]:
return list(
self._gen_subpaths_from_points(
Expand All @@ -1283,6 +1301,7 @@ def get_subpaths_from_points(self, points: Point3D_Array) -> list[Point3D_Array]
),
)

@internal
def gen_subpaths_from_points_2d(
self, points: Point3D_Array
) -> Generator[Point3D_Array]:
Expand All @@ -1291,6 +1310,7 @@ def gen_subpaths_from_points_2d(
lambda n: not self.consider_points_equals_2d(points[n - 1], points[n]),
)

@internal
def get_subpaths(self) -> list[Point3D_Array]:
"""Returns subpaths formed by the curves of the VMobject.

Expand All @@ -1303,6 +1323,7 @@ def get_subpaths(self) -> list[Point3D_Array]:
"""
return self.get_subpaths_from_points(self.points)

@internal
def get_nth_curve_points(self, n: int) -> Point3D_Array:
"""Returns the points defining the nth curve of the vmobject.

Expand All @@ -1320,6 +1341,7 @@ def get_nth_curve_points(self, n: int) -> Point3D_Array:
nppcc = self.n_points_per_cubic_curve
return self.points[nppcc * n : nppcc * (n + 1)]

@internal
def get_nth_curve_function(self, n: int) -> Callable[[float], Point3D]:
"""Returns the expression of the nth curve.

Expand All @@ -1335,6 +1357,7 @@ def get_nth_curve_function(self, n: int) -> Callable[[float], Point3D]:
"""
return bezier(self.get_nth_curve_points(n))

@internal
def get_nth_curve_length_pieces(
self,
n: int,
Expand Down Expand Up @@ -1363,6 +1386,7 @@ def get_nth_curve_length_pieces(

return norms

@internal
def get_nth_curve_length(
self,
n: int,
Expand All @@ -1387,6 +1411,7 @@ def get_nth_curve_length(

return length

@internal
def get_nth_curve_function_with_length(
self,
n: int,
Expand Down Expand Up @@ -1426,6 +1451,7 @@ def get_num_curves(self) -> int:
nppcc = self.n_points_per_cubic_curve
return len(self.points) // nppcc

@internal
def get_curve_functions(
self,
) -> Generator[Callable[[float], Point3D]]:
Expand All @@ -1442,6 +1468,7 @@ def get_curve_functions(
for n in range(num_curves):
yield self.get_nth_curve_function(n)

@internal
def get_curve_functions_with_lengths(
self, **kwargs
) -> Generator[tuple[Callable[[float], Point3D], float]]:
Expand Down Expand Up @@ -1582,6 +1609,7 @@ def proportion_from_point(

return alpha

@internal
def get_anchors_and_handles(self) -> list[Point3D_Array]:
"""Returns anchors1, handles1, handles2, anchors2,
where (anchors1[i], handles1[i], handles2[i], anchors2[i])
Expand All @@ -1596,6 +1624,7 @@ def get_anchors_and_handles(self) -> list[Point3D_Array]:
nppcc = self.n_points_per_cubic_curve
return [self.points[i::nppcc] for i in range(nppcc)]

@internal
def get_start_anchors(self) -> Point3D_Array:
"""Returns the start anchors of the bezier curves.

Expand All @@ -1606,6 +1635,7 @@ def get_start_anchors(self) -> Point3D_Array:
"""
return self.points[:: self.n_points_per_cubic_curve]

@internal
def get_end_anchors(self) -> Point3D_Array:
"""Return the end anchors of the bezier curves.

Expand All @@ -1617,6 +1647,7 @@ def get_end_anchors(self) -> Point3D_Array:
nppcc = self.n_points_per_cubic_curve
return self.points[nppcc - 1 :: nppcc]

@internal
def get_anchors(self) -> Point3D_Array:
"""Returns the anchors of the curves forming the VMobject.

Expand Down Expand Up @@ -1731,6 +1762,7 @@ def get_nth_subpath(path_list, n):
vmobject.set_points(new_path2)
return self

@internal
def insert_n_curves(self, n: int) -> Self:
"""Inserts n curves to the bezier curves of the vmobject.

Expand All @@ -1755,6 +1787,7 @@ def insert_n_curves(self, n: int) -> Self:
self.append_points([new_path_point])
return self

@internal
def insert_n_curves_to_point_list(
self, n: int, points: Point3D_Array
) -> npt.NDArray[BezierPoints]:
Expand Down Expand Up @@ -1782,6 +1815,7 @@ def insert_n_curves_to_point_list(
new_points = new_bezier_tuples.reshape(-1, 3)
return new_points

@internal
def align_rgbas(self, vmobject: VMobject) -> Self:
attrs = ["fill_rgbas", "stroke_rgbas", "background_stroke_rgbas"]
for attr in attrs:
Expand All @@ -1802,6 +1836,7 @@ def get_point_mobject(self, center: Point3D | None = None) -> VectorizedPoint:
point.match_style(self)
return point

@internal
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borderline?

def interpolate_color(
self, mobject1: VMobject, mobject2: VMobject, alpha: float
) -> None:
Expand All @@ -1826,6 +1861,7 @@ def interpolate_color(
val = val.copy()
setattr(self, attr, val)

@internal
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borderline?

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I find it hard to think of a case where a user would need this, and (I can't remember) but there's a chance this changes in experimental.

def pointwise_become_partial(
self,
vmobject: VMobject,
Expand Down Expand Up @@ -1888,6 +1924,7 @@ def pointwise_become_partial(
)
return self

@internal
def get_subcurve(self, a: float, b: float) -> Self:
"""Returns the subcurve of the VMobject between the interval [a, b].
The curve is a VMobject itself.
Expand Down
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