ZENgine is a very simple 2D data-driven game engine for didactic purposes written in Rust using an ECS architecture.
ZENgine is heavily inspired by:
- Bevy A refreshingly simple data-driven game engine built in Rust
- Amethyst Data-oriented and data-driven game engine written in Rust
- kudo An Entity Component System for Rust.
I started this project mainly to improve my knowledge in Rust, which is a programming language that I love, and in game engine architecture which is a subject that has always fascinated me.
I created a small series of videos (only in Italian 😏) that cover the first iteration of the engine before the massive refactor of all engine. In the future, I plan to create a series of posts about the engine and how it works.
There's a very crude implementation of pong
in the example folder that "should" run on Windows, Mac, Linux, Android, and every modern browser.
Simply run cargo run
in the pong
folder
To build the android version is mandatory to setup correctly the environment.
You have to install the Android SDK
and the Android NDK
and correctly setup the env variables.
Then install cargo-apk
with:
cargo install cargo-apk
and lastly, install the required toolchain:
rustup target add \
aarch64-linux-android \
armv7-linux-androideabi \
x86_64-linux-android \
i686-linux-android
Now to install the application on your device simply run:
cargo apk run --lib
in the pong
folder.
To launch the web version is mandatory to setup correctly the environment. Install the wasm32-unknown-unknown target with:
rustup target add wasm32-unknown-unknown
Then install wasm-bindgen-cli
and Trunk with:
cargo install trunk wasm-bindgen-cli
Now you can serve the application using trunk serve
(it could be necessary to click on the browser page to make the input system work).