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Path Tracing Renderer

Simple OpenGL Path Tracing Renderer with a backend in C.

Current features:

  • spheres and triangles* rendering
  • .obj loading with automatic bounding box around the mesh generation

* Right now, for some reason, even though the triangles look right, they don't leave any shadow.

Planned features:

  • BVH
  • port to Vulkan and use Vulkan Ray Tracing acceleration structures

Projekt został wykonany na zaliczenie przedmiotu Laboratorium Algebry Komputerowej, stąd taki tytuł oraz wstęp.

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Simple OpenGL Path Tracing Renderer with a backend in C

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